The weapons in Doom: The Dark Ages are big, bold, and bear exceptionally silly names: "It's called the Skull Crusher because it crushes skulls"
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Developer id Software revealed Doom: The Dark Ages at the Xbox Games Showcase with a sizzling debut trailer, and a couple of the new weapons have left something of a lasting impression. Speaking at Summer Game Fest, studio creative director Hugo Martin says the studio set out to "make the weapons feel like the most powerful you've ever held in a Doom game, like that Skull Crusher you saw in the teaser."
That's a great place to start, because a gun you need to feed with skulls is so Doom it hurts. So, what's behind the name? Martin has a pretty simple answer: "It's called the Skull Crusher because it crushes skulls," he chuckles. Naturally, that wasn't the only weapon that stole the spotlight at reveal – how about the shield with a chainsaw blade wrapped around its outer edges?
"Well, then we have the Shield Saw, because it's a chainsaw and a shield. There's also the Rail Spike gun in the teaser – we call it that because it shoots giant spikes," Martin says, adding: "We're very good at names."
Doom: The Dark Ages was announced at the Xbox Games Showcase – a prequel to id Software's excellent series reboots – and is scheduled to launch in 2025. Interestingly, despite being published by Xbox Game Studios, The Dark Ages is confirmed for launch on PS5 (alongside PC, Xbox Series X, and Game Pass).
This makes it among the first titles confirmed to be multiplatform, following the publisher's experiment with bringing Sea of Thieves, Grounded, Hi-Fi Rush, and Pentiment to other platforms earlier this year. Either way, this new Doom game has been a long time coming. Doom Eternal launched in 2020, and now the countdown to 2025 begins.
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Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.


