Presented by Super Rare Originals
Moros Protocol is a splashy mash-up of Hotline Miami and Dead Space, with a new trailer revealing more gameplay and the upcoming release window
With a playable demo to come soon too!
FGS Live From Los Angeles just revealed a brand new trailer for the upcoming sci-fi FPS: Moros Protocol, a pixelated 3D shooter about tearing through a broken down spaceship and fighting off the mutant hordes within. Though it was announced a while ago, the new trailer gives us fresh glimpses of the carnage to come, as well as a release window for the game's release: Fall 2025!
Speaking personally, the vibe I got from the trailer feels like the grizzly sci-fi horror games of the 2000s, like Dead Space, Doom 3 and Riddick: Butcher Bay, but pushed through the pixelated excess of Hotline Miami. The trailer shows our hero wake up from cryogenic suspension, staggering out into a monster-filled starship, and immediately begins working their way through the snarling, mutated alien horrors within.
Fans of kick-ass weaponry, it looks like this one's for you. In less than thirty seconds, we see the player wielding a katana, shotgun, dual pistols, a flamethrower, and numerous sci-fi blasters to reduce enemies and ash and paste. And that's not even a comprehensive list! Though considering the sheer range of foes coming at the player, including a Cyberpunk Cloud Strife and a slathering behemoth with a spiked flail, you're probably going to need all the firepower you can get.
Perhaps most importantly, while Moros Protocol will be coming in Fall 2025 for Steam, there'll be a playable demo for the game coming as part of the upcoming Steam Next Fest in June 2025! For more info about the game and its ongoing development, you can check out their official site, or their X and BlueSky channels!
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


