Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"

Deep Rock Galactic
(Image credit: Ghost Ship Games)

Deep Rock Galactic Survivor's director recently got frank about the realities of game development, explaining that his team keeps "our innovation as low as possible" because innovation for innovation's sake is just too expensive in this climate.

Funday Games CCO Anders Leicht Rohde, who's working with Ghost Ship Games to direct roguelike spin-off Deep Rock Galactic Survivors, said as much in an interview with Edge Magazine's 407th issue, out now.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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