Battlefield 6 campaign trailer goes all-in on the destruction the series was once known for: "Blow through walls and bring down buildings for a tactical advantage"

Battlefield 6 screenshot
(Image credit: EA)

The first major stop on the Battlefield 6 promotional tour has arrived, and with it, our first look at the FPS title's campaign. Sure, there are plot teasers in here, but the exciting bit is just how many crumbling buildings and exploding environments we see falling apart over the course of the two minutes of footage.

The trailer, which you can see below, makes a real point of lingering on scenes of environmental destruction. We see a helicopter crash into an apartment, a collapsing bridge, and even an entire city street falling apart. Another sequence shows a tank blowing apart a building where some soldiers are taking cover. Yet another shows a damn coming down. Yet another sees an entire building get blasted apart.

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There are too many instances of environmental chaos to count, and while these might all be scripted campaign sequences, it's clear that EA is making a point of putting that destruction front and center. As the publisher promises in a press release, you'll be able to "blow through walls and bring down buildings for a tactical advantage."

Destructible environments were once a hallmark of the Battlefield series, but that feature has been severely deemphasized in recent entries. Showing this much of it here certainly seems to be a bit of a mission statement, and a message to lapsed fans that this sequel aims to get back to what made the series so beloved in the first place.

But we'll see what this all means for the game itself on July 31. That's when the devs are hosting a big multiplayer reveal event, showing the first public look at gameplay. While we don't have official launch or pre-order details, the Battlefield 6 release date seemingly leaked yesterday, and it appears we're looking at an October 10 launch.

EA casually confirms Battlefield 6 is getting an open beta, and better yet, you can decide if weapons should be locked to a class or not.

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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