Switch 2's controversial game-key cards "let us do things that maybe we wouldn't otherwise," says Final Fantasy 7 remake co-director, but "I really get where people are coming from in terms of their negativity"

Final Fantasy 7 Rebirth screenshot showing Aerith, a young woman with long fair hair and a flowing white gown, singing with her arms spread wide
(Image credit: Square Enix)

Final Fantasy 7 Remake's co-director has defended the Nintendo Switch 2's unpopular game-key cards, saying they offer developers tools that they might not have access to in other formats.

Speaking to JP Games, Naoki Hamaguchi says that he can "understand" where unhappy players are coming from, but that issues such as memory restrictions are "not something that we can ignore." The standard cartridges, he points out, have a smaller memory, but "perhaps the biggest issue for developers, certainly for people like us who make high-end HD games, is the loading speed."

While the cards have been one of the community's least-desired parts of the Switch 2's first few months, they do seem likely to stick around, especially given the number of large RPGs previously released on more powerful consoles like the PS5 – including the FF7 remake and games like Elden Ring – that are heading to Switch 2. It's a hit to preservation, for sure, but it does seem an awkward hurdle to overcome given Nintendo's obvious desires for its most recent console's catalogue.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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