Bethesda doesn't know if Fallout 76 will ever move beyond America, but does give "a special shout-out" to Fallout London for making the dream a reality
Eight years and 68 updates later, the wasteland has never looked better. It's funny to think that few thought that Fallout 76 had a chance of surviving, let alone thriving, back when Bethesda Game Studios first announced its shared-world RPG – assumed to be too vastly out of step with the foundational Fallout experience to succeed.
And yet here we are, with Fallout 76 hosting one of the loveliest communities in all of gaming and providing safe haven for Fallout show fans looking for continuing adventures out in the wilds. Bethesda released a major new Fallout 76 update on June 2, Infestations, so we caught up with creative director Jon Rush and production director Bill LaCoste to get an update from the frontlines of Appalachia.
Talk to me about the Infestations update, what does it bring to Fallout 76?
Jon Rush, creative director: The wasteland is a dangerous place, and sometimes us wastelanders need to be reminded of that. Each update to the game that we've made since launch has kind of been the next chapter, and a lot of the focus has been different groups moving into Appalachia and setting up shop there. But the Super Mutants, the Scorched, and all of those misprogrammed robots are kind of getting tired of that – they want some of these places back. So Infestations unlocks close to 40 unique locations in the game that were once abandoned and are now full of action. Areas that have been taken over by these nefarious groups, and it's up to us Wastelanders to take them back and reclaim the wasteland.
It's still early days yet, but are players already shaping the way you're thinking about this update moving forward?
Jon Rush: You know, Bill and I largely consider ourselves to be pretty good players of our game. When we were playtesting Infestations with our team before release, they were a pretty good challenge. Little did we know, once it went live, people would be mowing through it much quicker than we ever did [Laughter]. So that has given us the next steps forward for making the feature better. So Infestation quests will get harder – much harder. And we have plans to continue improving that feature and expanding on it for the next patch and the one after that, and so on. Player feedback is so important.
This time last year we were talking about Gone Fission, which introduced fishing to Fallout 76. How do you avoid whiplash shifting between such different concepts?
Weekly digests, tales from the communities you love, and more
Jon Rush: In the past, I've used the phrase: 'thickening the experience of Fallout 76.' What I mean by that is that we're always looking for ways to enrich existing features and playspaces in the game. Fishing did exactly that. 'Anywhere you can swim, you can fish!' is something you probably heard us say last year – that tells me, as a player, that I should be exploring the whole map again, just to see what kind of stuff can be pulled out of the water. In many ways, that fishing feature inspired what future features will look like, in that they are designed to thicken and enrich that experience.
Explore our Summer Preview 2026 special to get hands-on access, developer insights, and analysis of the biggest upcoming games.
How does that focus apply forward to what you delivered with Infestations?
Jon Rush: Despite how obviously different Infestations may seem from Gone Fission, they actually aren't that different. Both have experiences that can take place across the entire map, perhaps in places that you haven't ever been to or haven't been to in a while. So really, the main difference here is that there's no water and that the fish fight back [laughter]. So yeah, it's about hitting those same hallmarks of us wanting to enrich the existing play experience in a new way.
To deliver Gone Fission and Infestations in the space of a year, it highlights something that's so core to Fallout – its capacity to be quite whimsical in an otherwise bleak world.
Bill LaCoste, production director: It's all about getting that Fallout feel right. We're looking for a balance between these darker, more serious tones and more levity, humorous moments. It's the balance of these aspects wrapped under a blanket of retro-futuristic Americana that makes Fallout – that's the Fallout sweet spot! It's echoed in the games and in the show, and that's where the stories are most effective. And so as we expand Fallout 76, making new features and crafting new stories, that's something we're always very mindful of.
Let me give a special shout-out to Fallout London! It's great to see people picturing what's happening in other parts of the world
Jon Rush, creative director
Given the importance of that Americana vibe, does it rule Fallout 76 from taking wastelanders further afield in future updates?
Jon Rush: Americana provides such a unique timbre to the game and to the tone that, if you removed that, a big part of it may no longer feel like Fallout anymore. That's not to say that there aren't numerous other stories happening in the world outside of the United States that take place in the Fallout universe, but in the way that we present our stories, that Americana element is a crucial element to our world.
Bill LaCoste: There's also this sense of players being able to think about what's happening across other parts of the world on their own, there's some mystique there and we like that. I don't know if there will ever be an expansion beyond America, but I think there's a lot of importance in keeping it that way – so that players can think about what is happening around the world and create their own stories, which the modding community can take advantage of too!
Jon Rush: I mean, let me give a special shout-out to Fallout London! It's great to see people picturing what's happening in other parts of the world at the same time, I think it's fantastic. That's a strength of Fallout – that it can be a spark which ignites all these stories in people's heads, and it's great to explore those.
Bethesda Game Studios released two major Fallout 76 updates since Fallout Season 2 concluded earlier this year, I assume the show has been a motivating force?
Jon Rush: It's been great. It emboldens the team to continue telling great Fallout stories. A strength of the show is that its creators are such huge fans of the IP and of the world, so the stories they're telling are genuinely Fallout in every way. People watch it and they want more of it, so they come to Fallout 3, 4, New Vegas, and 76 to get more of that storytelling. So it emboldens the team to see that kind of reaction. And our community has been so great – so welcoming to all of these new players into the game. I know that's something you wouldn't really expect to see in a wasteland, people being charitable and giving things to each other, but it's been really great.
Bill LaCoste: I think that the big question of 'how do I get more of this' that Jon just noted, it's like 'hey, we have these games that do this!' And I think some of those people are actually surprised when they come into the games, that they are so much like the show – with the same humor and style. Kilter Films and Amazon have done an amazing job with the detail, and with the way that the stories being told are exactly like the Fallout games.
It must be pretty energizing to see so much enthusiasm around the franchise?
Bill LaCoste: I've watched both seasons multiple times now, with other friends and family, and I just never get bored of it. That's a great feeling for us and the team, because we don't ever come into work not wanting to do something with the Fallout universe, to make it better, and to do something new for our fans to keep this world going.
Jon Rush: The Fallout show has brought in new fans of Fallout. It's also brought in new gamers, who can also then go and experience all of the games that everybody else is making! It's funny, I was at a restaurant one time and my phone case says 'Fallout' on the back, and I just put it on the table not even thinking about it. The waiter comes by and he's like, 'oh yeah, you like Fallout too?' So I asked him which game was his favorite, hoping that he would say 76 [laughter]. And he goes 'Wait, there's a game? I just watched the show!' And I'm like, 'Dude, there are multiple games, get in there!' He said he was going to download [Fallout 76] when he got home, and I said, 'yeah, good for you!'
Looking for something else to play? Check out the upcoming Xbox Series X games, or our pick of the best MMOs to play in 2026.

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
