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  1. Games
  2. Action Games
  3. The Legend of Zelda

Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else"

News
By Dustin Bailey
Published 2 August 2026

At least we got Oracle of Seasons and Oracle of Ages out of the deal

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Various characters gather around Nayru, who is singing in a forest, in official art for The Legend of Zelda: Oracle of Ages
(Image credit: Nintendo/Zelda Wiki)
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While Link's Awakening is the Game Boy title most fans would rank highest among the best Zelda games ever made, the Oracle games aren't far behind. Made by Capcom's Flagship team under Nintendo's supervision, Oracle of Seasons and Oracle of Ages had a famously troubled development, but it's a wonder it got made at all given the contentious way the project had begun.

The partnership between Capcom and Nintendo was the brainchild of Yoshiki Okamoto, who had produced classics like Final Fight and Street Fighter 2 at Capcom. In the late '90s, he wanted his team to remake the original Legend of Zelda for Game Boy Color, then use those learnings to make a trilogy of original games for the platform.

Of those four games, only two were ultimately released: the Oracle games. All of this information is widely documented on various fan wikis, but a newly translated quote from Okamoto suggests that he was pretty audacious about his plans, and wasn't going to take no for an answer. Even if it meant threatening Shigeru Miyamoto himself.

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"I especially like Zelda [1]. But Nintendo wouldn't port it to Game Boy Color," Okamoto said in a 1999 interview with the German magazine Total, which was recently translated by Did You Know Gaming. "So I told Mr. Miyamoto I'd produce it myself... but we couldn't come to an agreement. So in the end, I threatened him. I said if Nintendo's not up for it, we'll release an identical game with different characters and just call it something else."

I guess Miyamoto has a better sense of humor than Nintendo's lawyers, because this threat ultimately got the proper bargaining underway. Given how Nintendo typically treats products it thinks are similar to its own, well… I can only imagine the sassy, Palworld-style court drama headlines we'd have been getting back in the day.

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Of course, Capcom couldn't truly make good on its end of the deal. The remake was canned when it hit development issues, so Okamoto's dream never really came true, and the planned trilogy was cut down to just two games. But Oracle of Seasons and Oracle of Ages turned out to be great games, and Nintendo again collaborated with Capcom on The Minish Cap a short time later, so I suppose it all worked out in the end.

Check out our guide to the best Game Boy Color games of all time.

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Dustin Bailey
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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