Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
As Fallout season 2 introduces new fans to New Vegas and continues pulling viewers into the wasteland, we're all side-eying Bethesda over a potential new installment. There's been little mention or movement on Fallout 5, but Game Informer asked some of the prominent devs about their hopes for the Fallout franchise moving forward.
"I would be happy with a game that is as successful as the previous Fallout games that continues to give fans what they love," Emil Pagliarulo, studio design director, states. "To give them a story that they can get into and systems that they love and really just an experience that they play not for 20 hours and not for 100 hours, but an experience they can play for 200, 300, 600 hours, because that's the kind of games we make."
If ever there's a hallmark of Bethesda games, exorbitant playtimes is it. I've sank hundreds of hours into Oblivion for sure, and I'm definitely pushing three figures on several other of the studio's releases. Whatever form Fallout 5 takes, it has a lot to live up to in terms of scope and replayability, because Fallout 3, New Vegas, and 4 are mind-bogglingly large.
You can spend dozens of hours exploring and fulfilling side-quests without ever leaning into the main narrative. In fact, I'm not entirely sure I've fully completed the story of any Fallout. I did it once in Oblivion, and it was a concerted effort since I'd already amassed considerable playtime.
Pagliarulo hopes to evolve the series too, with quality-of-life updates dictated by what players don’t know they're missing. "In the Oblivion remaster that came out, people forget in the original Oblivion, you couldn't sprint. So, of course we're going to add that in the Oblivion remaster," he explains.
He finishes in poetic fashion: "The industry moved on, and so, we want to move on with it." It's a good time to be a Fallout fan.
Weekly digests, tales from the communities you love, and more

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


