Fable creator Peter Molyneux remembers his first board meeting at EA as a "school playground" filled with "idiots" and says 2001 decision to close Dungeon Keeper studio "was a dreadful mistake"

Thugs gang up on the unarmed hero in Fable
(Image credit: Microsoft)

Fable creator and gaming visionary Peter Molyneux wasn't built for the corporate life - or at least, not EA corporate life in the mid '90s.

Having founded Populous and Dungeon Keeper studio Bullfrog Productions in 1987, Molyneux made his way up to VP of EA in 1994, just before Bullfrog was acquired by EA in 1995. However, right from Molyneux's first board meeting, he knew it wasn't an ideal culture fit.

"I told EA, 'Look, I'm not leaving until Dungeon Keeper is finished, but as soon as I handed my notice in, they kind of shut the doors and said, 'You shouldn't be here any more.' Now, I completely understand, and I'd probably do the same, but that was very difficult for me, because all my emotional life is based around people that I work with on games. I didn't really have a social life. And then to have that ripped away…"

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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