Baldur's Gate 3 lead Swen Vincke "is an unstoppable machine" who "will have engines re-written to make sure that the quality is there," says Fallout: New Vegas dev
"If a game comes out, it is incredibly important to him that it's at high quality, no matter what sacrifice it takes"
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Larian is one of the premier RPG developers active today, with 2023's undisputed GOTY Baldur's Gate 3 cementing its legacy as one of the big genre titans. That's a fact not lost on former Obsidian senior designer Chris Avellone, who attributes much of Larian's reputation for quality to studio founder, CEO, and Baldur's Gate 3 director Swen Vincke.
Avellone worked with Vincke on Larian's Divinity: Original Sin 2 as a freelancer, and it seems he learned a thing or two about Vincke's management style during that time. Talking to Fallout content creator TKs-Mantis, Avellone says Vincke accepts nothing less than the very best for the games he makes.
"Swen at Larian, Swen is an unstoppable machine. If a game comes out, it is incredibly important to him that it's at high quality, no matter what sacrifice it takes," says Avellone. "He will have engines re-written to make sure that the quality is there ... That quality reputation builds with every game that you're doing."
Article continues belowHimself a veteran RPG developer, Avellone was a designer on the seminal RPG Planescape: Torment, a lead designer on Fallout 2, and senior designer on Fallout: New Vegas. He left Obsidian in 2015 under contentious terms and continued contributing to various projects, including Prey and Star Wars Jedi: Fallen Order.
Vincke, meanwhile, is presumably hard at work on Larian's new Divinity game, which was announced at last year's Game Awards. We don't know a whole lot about the upcoming RPG beyond its delightfully gruesome reveal trailer, but it sounds like an absolute beast of a game, with The Game Awards host Geoff Keighley having said it'll be even bigger than Baldur's Gate 3.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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