Animal Crossing: New Horizons update ensures Timmy and Tommy never let you out of their sight again while Resetti can no longer clone your fences
A bug that could see clouds messed up on Switch 2 has been banished, too
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A fresh Animal Crossing: New Horizons patch is here, bringing some bug fixes to Nintendo's coziest life sim in the aftermath of its recent 3.0 update and Nintendo Switch 2 Edition upgrade.
Animal Crossing: New Horizons version 3.01 rolled out yesterday (thanks, The Gamer), with some fixes applying to both versions of the game while others are Switch 2 exclusive.
I'm not sure who out there might have been trying to duplicate fences, but if that's you, I have some bad news: "Fixed an issue where, when asking Resetti to clean up the island, fences that were put away or in storage could change into different customizations or be duplicated, and some cleaned-up items could disappear," the patch notes state.
Otherwise, "an issue where the game would run slower than normal after exiting the island hotel to an outdoor area" has been fixed, along with a bug "where, after playing with another player on a slumber island, home remodeling or relocation could become unavailable on the slumber island."
Items can no longer break free from rocks before they're actually hit with a shovel, and perhaps most amusingly, shopkeepers Timmy and Tommy – who, after the 3.0 update, could "sometimes stop following the player inside Nook's Cranny" – will go back to giving you precisely zero personal space while browsing their wares. They're going to watch your every move, and you're gonna like it.
As for the Switch 2 exclusive issues, the intensity of controller vibration has been adjusted to "match the level when playing on Nintendo Switch," and an issue where "clouds near the horizon could appear misaligned outdoors on the island, causing parts of the sky to show unnaturally" has been ironed out. I've only been able to find one instance of this being recorded online, so it doesn't appear to have been the most common bug, but regardless, clouds should behave themselves now.
In addition to other fixes across both platforms, there's also a very vague line at the end of the patch notes to acknowledge even more changes to improve the gameplay experience.
Obviously, don't expect to turn on your game to find any new content like the hotel added in 3.0, but you're still going to want to download this to ensure things are running as smoothly as they can be.
Weekly digests, tales from the communities you love, and more

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


