Dispatch dev says "there was no glitch" causing a bad ending, it's just you

Z-Team gather around Invisigal in Dispatch to celebrate her win
(Image credit: AdHoc Studio)

Addressing some feverish whispers in the Dispatch community, developer AdHoc Studios says people aren't being served the game's bad ending due to a suspected glitch. That's just how it works.

Needless to say, big, big, big-ol' spoilers for Dispatch ahead. To avoid them, please have the closest adventurer place a bucket over your head.

Previously, another player asked about a potential bug in Episode 8 triggering this ending. Here again, Polly stressed there's "no bug. Succeeding or failing as Invisigal's mentor is not solely tied to the choices you make as Robert, but also the decisions you make as her dispatcher across the season's shifts. If you find yourself making the same choices and still getting a specific ending, try replaying the shifts as well."

Responding to yet another user who asked if this ending is heavily weighted by Episodes 7 and 8 specifically, Polly added: "Nope, it doesn't only take those episodes into account. Like I said, it's not just about choices but also shift gameplay."

This does, of course, still leave some question marks hanging over Invisigal's fate and the related thresholds or triggers baked into various game systems. Players have speculated that, just to be safe, you'll want to invest heavily in Invisigal and send her out frequently to cultivate successful missions and head toward the good ending, but I've yet to see any deterministic findings on just how much you need to "level" her, as it were. The good news is that spot-cleaning decisions via replays shouldn't be too difficult if you do want to amend your story arc.

After selling 1 million copies in just 10 days, devs behind story-driven episodic superhero game Dispatch need to "think about" season 2: "That was a question mark 3 weeks ago."

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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