Suicide Squad's $200 million failure was so damaging, it reportedly contributed to the cancellation of Monolith's Wonder Woman game

A zoomed-in and brightened screenshot of Wonder Woman in the reveal trailer for the untitled Wonder Woman game.
(Image credit: Monolith Productions, Warner Bros.)

Wonder Woman was reportedly cancelled partly because Suicide Squad and MultiVersus flopped so badly.

Earlier this week, WB Games announced that it had scrapped its solo Wonder Woman game and closed down its studio Monolith Productions for good, alongside MultiVersus developer Player First and WB Games San Diego in a move the publisher called a "strategic change in direction."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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