Which planet should you go to first in Star Wars Outlaws?
After unlocking hyperspace in Star Wars Outlaws, you have a choice between three worlds
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Deciding which planet in Star Wars Outlaws to go to first is quite the decision. You’ve finally unlocked Hyperspace and can jump around the galaxy, but you’re faced with a choice; go to Kimiji, Akiva, or Tatooine. Once you unlock the ability to jump between worlds and leave Toshara behind, you can head to your first planet - but which option should you choose? No doubt you’re looking for the best place to go to first in Star Wars Outlaws, and there is one. Here’s everything you need to know about making the right choice.
The best planet to go to first in Star Wars Outlaws
The best planet to go to first in Star Wars Outlaws is Akiva - ND-5 suggests that when it's time to chose, and the game lightly steers you that way overall.
Ultimately it's not a hugely important choice, as there's nothing stopping you from going to all of them one after the other. Several missions at this point will jump between systems and it doesn't change anything in the story. But, if you want to pick a planet to focus on first in Star Wars Outlaws, Akiva is the best option.
There's a few reasons for this: Akiva has a range of upgrades and is home to some of the best Star Wars Outlaws Experts and Abilities that actively grant new ways to explore. Akiva's one of the better Star Wars Outlaws planets to explore as well, over somewhere expansive like Tatooine, with a wealth of easy to find resources and merchants. The story that takes place there also feels more appropriate at the beginning of your journey than at the end.
Still, it's your choice, and there's nothing stopping you from playing on Akiva for a bit before leaping back into the Trailblazer and flying off somewhere else to see what new worlds have to offer (that's what I did chasing down one quest chain). And, if you want some help preparing for these ruthless worlds, our Star Wars Outlaws tips can help you survive.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
- Grace DeanFreelance Writer


