Should you bluff or bribe the nightclub bouncer in Star Wars Outlaws?

Star Wars Outlaws bluff or bribe choice bouncer
(Image credit: Ubisoft)

The Star Wars Outlaws bluff or bribe choice is a tricky one for Kay as she tries to get round a bouncer. Why? Because he’s guarding an office with a valuable identicard hidden inside. It’s the first real decision of the game, so when faced with a choice, it can be hard to know what’s best to do. However, you can relax a little, as your choice doesn't have any lasting effects on the mission, but we will say that one of the options is clearly better. There's even a secret way to avoid the choice altogether, which we’ll detail below. Here’s everything you need to know about whether to bluff or bribe the bouncer in Star Wars Outlaws.

Star Wars Outlaws bluff or bribe the bouncer explained

Star Wars Outlaws bluff or bribe the bouncer explained

(Image credit: Ubisoft)

Here are all possible ways to get past the bouncer in Star Wars Outlaws:

  • Bluff the bouncer: You can try it immediately, but it won't work on its own. Kay is turned away, so you need to try one of the other approaches.
  • Speak to the bartender, then bluff the bouncer: With new info Kay tells a lie that gets the bouncer to leave, letting you head up to the office.
  • Bribe the bouncer: Kay pays 100 credits to let her past. This option is locked if you do not have at least 100 credits and there's no way to get more credits inside the club.
  • Get Nix to steal a keycard from the patrolling bouncer: With this keycard from a different bouncer, you can access a storage room up the stairs to the left of the bar. You can then crawl through a vent which leads to the top of the stairs that Vrell is guarding, letting you reach the office without having to even speak to him.

Star Wars Outlaws Nix stealing Club Tarsus bouncer's keycard

(Image credit: Ubisoft)

Regardless of your choice, this scenario can't really go wrong for Kay as you always end up near the office, but the best option is to speak to the bartender, then bluff to Vrell. The bartender will tell Kay about Vrell's hot, new T-85 speede and Kay then lies, telling him that some people outside are trying to steal it. Which is enough to get him out the way – no credits or stealing required.

By far the worst option here is bribing, as 100 credits is actually quite a lot at this stage, in the first few hours of Star Wars Outlaws, so it's best not to part with any cash if you can help it. There's also a very good chance that you won't have enough credits anyway since you must pay Preeban to fix Kay's Data Spike to unlock the Star Wars Outlaws lockpicking ability. And, just in case it crossed your mind, it is absolutely not worth reloading a checkpoint to gather more cash for this option.
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Will Sawyer
Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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