"Silksong charged $5 more, 9 years later, and people lost their minds": Indie dev says Steam pricing might seem hard, but it's actually really easy

Hollow Knight: Silksong
(Image credit: Team Cherry)

Getting the price right for an indie game on Steam and beyond might seem like a delicate balancing act, but one developer behind three acclaimed hits says that it's as simple as doing a single round of testing.

Tom Francis, developer of Gunpoint, Heat Signature, and Tactical Breach Wizards, all of which boast at least a 94% Positive Steam rating across thousands of reviews, recently published a blog offering four pieces of advice from across his 15 years as an indie dev. The last of those snippets is on price, and suggests that what's often held up as one of the most difficult parts of selling your game is in fact "a solved problem."

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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