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  1. Games
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  3. Onimusha: Way of the Sword

Onimusha: Way of the Sword director would much rather "express the clashing of blades" in a franchise revival than turn it into a Soulslike: "It certainly isn't a punishing die-and-retry game"

News
By Scott McCrae published 20 June 2025

The action game revival is coming

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Onimusha: Way of the Sword
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Action games have taken a turn over the last decade or so. While everyone was chasing the Devil May Cry train during the 2000s, once FromSoftware birthed the Soulslike genre, the genre has pivoted. The likes of The First Berserker: Khazan or Stellar Blade would pull me in with their action game stylings only to reveal the Souls influence, but not everyone is chasing the same trend.

Recently some action games have been pushing back on that and returning to the conventional action style, with the devs of Phantom Blade 0 being extremely insistent that the game is not a soulslike. And now Capcom's Onimusha: Way of the Sword is joining that wave of classic action game revivals.

Speaking to Automaton, director Satoru Nihei says: "Way of The Sword isn't an open-world game, and it certainly isn't a punishing die-and-retry (soulslike) game either." Nihei added, "While there's no doubt seasoned action-game players will be able to enjoy it, our goal was to make a game which gamers who don't consider action games their forte will also have fun playing. In Way of The Sword, our main focus was to express the clashing of blades through the action."

You may like
  • Onimusha Way of the Sword 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
  • Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026 "What we wanted to depict was the figure of a young, rough-edged Musashi": Onimusha: Way of the Sword's protagonist melds a historical figure with a cinematic legend
  • Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame Nioh 3 is already locked in as my favorite Soulslike of 2026, feeling like Team Ninja's response to Elden Ring with its open exploration and intense yokai clashes

The original Onimusha titles were linear action games that were more akin to a samurai version of Resident Evil than the more hardcore action game stylings of Devil May Cry (which, ironically, was originally a Resident Evil game). So it's refreshing to hear that the return of the series after almost two decades is sticking to its guns in an industry where that type of game is far less common, at least in the mainstream AAA part of it.

Ninja Gaiden 4 devs say "Soulslikes have kind of taken center stage" since the last installment in the series, but "we are going against the trend in that way."

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Onimusha Way of the Sword
Action Games 25 years later, Onimusha developers break down why Capcom's samurai action series is primed for a comeback
 
 
Samurai Miyamoto Musashi raises his sword to guard in key art for Onimusha: Way of the Sword, with enemies in a montage behind him - with the GamesRadar+ Big in 2026
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Key art for Nioh 3, showing the hero standing on a rocky cliff outcrop with sword in hand surrounded by spider lilies, while looking ahead at a feudal Japan castle covered in a red energy from the sky, dark growths overtaking the nearby landscape, with the GamesRadar+ Big in 2026 branding frame
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