"Nowadays there are too many Souls games," says Phantom Blade Zero director, and you probably won't know the difference in this "kung fu action game" until you play it

Phantom Blade Zero screenshot showing two faceless puppets with swords
(Image credit: S-Game / PlayStation)

There has perhaps never been a statement made by a human or group of humans that I resonate as much as the following words from Phantom Blade Zero director Qiwei Liang to PC Gamer in its new magazine issue: "Nowadays there are too many Souls games."

Yes. YES. If I have to watch another trailer for an otherwise promising fantasy RPG, only to recognize the familiar, lumbering swagger of a big thing with a bigger weapon, a player character dodge-rolling around its orbit, the subsequent clanging of parrying steel, then face the realization that, yes, it's another gosh darn Soulslike, I'm gonna go mad.

"People will not understand exactly what it is until they actually play it. But this is how the gaming industry evolves – many current genres are some sort of mixture. Back in the '60s and '70s, Bruce Lee, Jackie Chan, all these kung fu masters created a new genre in kung fu movies. We don't call them action movies. We call them kung fu, right? It incorporated some of Hollywood, Chinese kung fu culture, and Chinese traditional opera to make something new.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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