Naughty Dog devs reportedly in mandatory overtime to complete Intergalactic: The Heretic Prophet internal demo by December

On Sempiria in an Intergalactic: The Heretic Prophet PS5 screenshot, Jodran leaps towards a robot with her glowing red sword
(Image credit: PlayStation Studios)

Developers at Naughty Dog have reportedly spent the last seven weeks shackled to mandatory overtime, in a pinch to finish an internal demo of bounty hunter game Intergalactic: The Heretic Prophet by December.

Bloomberg explains staff members at The Last of Us studio have been urged to put in at least eight additional hours of work per week, and this has been true since October. Staff is preparing for a demo review by parent company Sony, and the Intergalacic team has apparently already missed multiple deadlines.

Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot

(Image credit: Naughty Dog)

Studio lead Neil Druckmann agreed, saying, "We now have the goal for Naughty Dog to eliminate crunch."

Since then, Intergalactic developers have been asked to come into the office five days a week, as opposed to a previous three-day, hybrid arrangement, though there's a small caveat where they can't work more than 60 hours a week. Bloomberg says this is the first mandatory overtime period Naughty Dog has had in years, and it was ominously preceded by a commemorative gift for members of the Intergalactic production team earlier this year: metal coins displaying a quote from the game, "The suffering of generations must be endured to achieve our divine end."

Though Naughty Dog's crunch is currently subsiding, some people worry it could pick back up again as Intergalactic heads towards what they say will be a mid-2027 release.

I don't care if Intergalactic blasts past 2026, a new Naughty Dog cinematic action-adventure is reason enough to be excited.

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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