Ghost of Yotei has "exceeded the sales" of Ghost of Tsushima "in the same period of time," says Sony CFO, and "significantly contributed" to the company's financial results
The sequel boasted 3.3 million sales in just over a month
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After launching in October, Ghost of Tsushima sequel Ghost of Yotei has managed to soar the charts and outpace its predecessor in sales – and it's doing big numbers on its own for Sony as a company, it seems.
Chief financial officer Lin Tao discusses this during Sony's recent quarterly financial call, in which sales are compared on either end, for both Ghost of Tsushima and its successful sequel.
The supplemental information accompanying the conference shows that, after its 2020 launch, Ghost of Tsushima managed to sell 2.4 million copies in just three days. After 128 days, it sold around five million – no small feat, of course.
However, Ghost of Yotei is pulling up – and fast. In just 32 days, the follow-up to Sucker Punch and Sony's action-packed gem boasted over 3.3 million sales. In other words, when lined up with Ghost of Tsushima's own numbers, the more recent entry has exceeded its predecessor in sales.
It's not too surprising, really. After all, it was evident that Ghost of Yotei was matching Ghost of Tsushima right around the time it released.
Tao notes the sequel's performance herself (as translated by Genki), saying, "Ghost of Yotei, a tentpole title we released in October, exceeded the sales of the previous title in the same period of time and significantly contributed to the financial results of the quarter."
It does beg the question, though, as Sony's released info doesn't yet clarify: Just where are Ghost of Yotei's sales numbers sitting at right now?
Chances are (and judging by the CFO's words), they're still steadily surpassing Ghost of Tsushima's own. I personally wonder what's next… which game will be the highlight of the following quarter?
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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