For the Hitman devs, 007: First Light felt like "coming home" because James Bond has been an "inspiration" for so long

007 First Light
(Image credit: IO Interactive)

When Hitman developer IO Interactive announced it was making a James Bond game, it seemed like a perfect fit – after all, both Hitman and Bond share a focus on exotic locations, high-stakes stealth missions, and a dry sense of camp tying it all together. As it turns out, the studio felt pretty much the same way about moving onto 007 First Light.

"I'm excited to finally be at this point, being able to deliver all these amazing pieces of news with you," franchise art director Rasmus Poulsen tells GamesRadar+ in advance of today's 007 First Light State of Play.

Poulsen was previously credited as franchise art director on Hitman 2 – as in the middle chapter of the World of Assassination trilogy – but his history with IO goes all the way back to the Blood Money days. In that time, Hitman has often felt very much in line with the tone of Bond's adventures, though admittedly 007's sense of humor has evolved over the years.

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Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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