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  1. Games
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  3. Nier

Yoko Taro hid Nier's save-deleting twist from the game's producer, who thought it was an homage to Dragon Quest: "Apparently it wasn't an homage to Dragon Quest"

News
By Jordan Gerblick published 28 April 2025

"My favorite memory is probably choosing to let this slide"

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Nier Automata director Yoko Taro
(Image credit: Square Enix)
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Nier director Yoko Taro kept the 2010 action-RPG's save-deleting final ending a secret from producer Yosuke Saito, and although it was revealed to him in the end, he let it slide because he assumed it was a nod to Dragon Quest's multiple endings.

For Nier's 15th anniversary, Square Enix got Taro and Saito together for a back-and-forth in which they reminisce about the game's development, and at one point the pair is asked about their favorite memories. Taro rather amusingly recalled the higher ups from Square's US office telling him to "'make the main character's torso bigger! Bigger, I say!'"

Saito, however, remembered learning about the game's true ending requiring players to delete their saves and play through the whole game again.

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"Mr. Yoko kept the fact that the game deletes your save file a secret from me, but some other members of the team revealed this to me in secret. My favourite memory is probably choosing to let this slide. 'It's fine!' I said. 'It's probably just an homage to Dragon Quest!'"

I'm not sure why Saito thought this could've been a reference to Dragon Quest - as far as I know, there aren't any Dragon Quest games that make you delete your save for any reason - but he ultimately concluded: "Although apparently it wasn't an homage to Dragon Quest (laughs)."

Nope, just Yoko Taro being Yoko Taro.

Nier director Yoko Taro worries that devs will lose jobs to AI and may be "treated like bards" in 50 years, but Danganronpa mastermind Kazutaka Kodaka says it still can't act like a real creator.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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