Ori studio head looks to Final Fantasy Tactics for help fixing No Rest for the Wicked's progression, says other devs "haven't paid enough attention" to the JRPG

no rest for the wicked co-op
(Image credit: Moon Studios)

Ori and the Blind Forest lead and Moon Studios CEO Thomas Mahler is borrowing a couple pages from Final Fantasy Tactics' handbook while making the new job system for ARPG No Rest for the Wicked, currently in early access.

The lead developer reveals on social media that the team has now turned on the "internal green light" to create a whole new class system rather than the attribute-based progression the game's had up until now. Mahler states that for decades action RPGs have gone down one of two routes: hard class systems where you pick a role upfront (Diablo) or attribute systems where you slowly allocate stats to buildcraft (Dark Souls).

Baldur's Gate 3 director agrees with No Rest for the Wicked lead that Early Access is "a positive thing" for games like their two RPGs – when it works.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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