Nier creator Yoko Taro says he isn't lazy like fans think, his "weird" new projects just keep getting canceled: "It never ended up seeing the light of day"

Nier Automata director Yoko Taro
(Image credit: Square Enix)

Nier creator Yoko Taro says that, contrary to the fanbase's jokes, he has been working on games recently – it's just that they keep getting cancelled.

2017's Nier Automata took director Yoko Taro from a developer who makes cult hits (see: the original Nier and Drakengard) to superstar status. It also made the Nier franchise into the powerhouse that it is today – with Square Enix often using 2B as a mascot when it comes to crossover collabs in titles like Soul Calibur 6, Stellar Blade, and Final Fantasy 14. Usually, you'd want to strike while the iron is hot, but aside from a now-dead mobile game and a remake of the original Nier, there's hardly been a peep from the series.

Yoko continues, "I've actually been working on some stuff, it's just that it never ended up seeing the light of day." Despite the multiple cancellations, Yoko says, "I personally have no issues with that," as – first off – he was still paid for the projects, and he'd rather not release something that doesn't hit.

Yoko explains, "I don't view that as a negative thing", adding, "I believe that if I’m going to release something weird, I'd be better off not releasing anything at all."

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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