Final Fantasy XIV
Latest about Final Fantasy XIV

Final Fantasy 14 fans can't get enough of the MMO's wonderfully simple instructions on how to access the Monster Hunter Wilds crossover's content: "Create a character, play roughly 600 hours"
By Anna Koselke published
News "The length of time between these two steps is hilarious to me"

I guess we're riding Chocobos now: Monster Hunter Wilds and Final Fantasy 14 reveal huge crossover with some of the action RPG and MMO's best boss battles and characters changing games
By Anna Koselke published
News Coming this fall

Modders behind one of Final Fantasy 14's most beloved third-party tools are making their own "cozy crafting roguelite," and it looks a whole lot like Moonlighter
By Anna Koselke published
News Teamcrafter is available to back on Kickstarter

Final Fantasy 14 director Yoshi-P knows the MMO isn't in "perfect" shape after Dawntrail, but Patch 7.3 marks a new beginning for Square Enix
By Anna Koselke published
News The expansion sits with "Mostly Negative" reviews on Steam

Yoshi-P knows Final Fantasy 14 has a problem balancing casual and hardcore content, but he hopes the new Deep Dungeon will show the MMO's new philosophy on difficulty
By Dustin Bailey published
News Naoki Yoshida wants to change the balance of FF14

As Clair Obscur: Expedition 33 sparks love for turn-based RPGs, Final Fantasy 14's Yoshi-P says there's no "clear-cut answer" on if Square Enix will use the format in Final Fantasy 17 or 18
By Anna Koselke published
News The studio doesn't want to put Final Fantasy 17 and 18 devs "on a rail"

Final Fantasy 14's upcoming roguelike-style dungeon "will appeal to a more casual playstyle," but is still getting an additional "extra hard boss" so the MMO's more hardcore players don't find it "lacking"
By Iain Harris published
News Pilgrim's Traverse's many floors have something for everyone

Final Fantasy 14 devs "struggling to find a balance between referencing past Final Fantasy games and introducing new content," but a new Gundam anime may be just the inspiration Yoshi-P needs
By Iain Harris published
News Mobile Suit Gundam GQuuuuuuX isn't afraid to ruffle some feathers

Final Fantasy 14 director Yoshi-P admits recent raid was "a misstep in development" that "wasn't meant to be hardcore," says Square is "trying to satisfy both" casual and hardcore MMO players
By Jordan Gerblick published
News "We made it too difficult for players to even get into" the Forked Tower: Blood raid

A Final Fantasy 14 raid so convoluted it's only been cleared 400 times in over 3 weeks is getting some much-needed changes early, with Square Enix deciding it outweighs "minor risks" of adding to the MMO's technical issues
By Iain Harris published
News The Occult Crescent's Forked Tower encounter is getting some needed accessibility
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