Final Fantasy XII review

The last grand adventure on the PS2 is an uneven but interesting journey

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

It terms of its world, FFXII again deviates from the norm. Each area in the game is made of several large, interconnected areas. Final Fantasy XII brings real-world scope to RPGs; as you move through the game, these areas get larger and larger, making FFXII feel like almost like a wilderness hike, not an adventure. Put it this way: rather than preserve the town/dungeon structure of most games, the whole world's your dungeon, and you're always crawling it. Some parts of the world seem oddly empty and unnecessary... but in sharp contrast to the hemmed-in reality of most PS2 RPGs it's more refreshing than not.

We've spent most of this review pointing out how FFXII is different from its predecessors. So let's lay it out: there is nothing whatsoever wrong with mixing things up. It's exciting to see Square Enix willing to take huge changes with its flagship series. Final Fantasy XII offers a lot of freedom, but that freedom sometimes feels very much like a lack of focus.

More info

GenreRole Playing
DescriptionDrastically different and yet familiar, this role playing game strikes out its own path through the confines of the immensely popular series.
Franchise nameFinal Fantasy
UK franchise nameFinal Fantasy
Platform"PS2"
US censor rating"Teen"
UK censor rating""
Alternative names"FF XII","FF12","FF12","FF12"
Release date1 January 1970 (US), 1 January 1970 (UK)
More