EverQuest II: Rise of Kunark review

All the fun without the grind

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The downside to all these new quests is that most of them are soloable, and because the rewards for them are so good and group experience is so much lower, it can be hard to get a group together to do instanced zones or other things before you are at or close to level 80.

It’s great to have a new playable race in the Sarnak. If you play in third person view, however, you will probably be disappointed with the ungainly Sarnak animations. They're not so graceful.

Another big disappointment is the lack of the promised Epic weapons that were originally advertised as part of the expansion. We’re told that the quests for these weapons will be added soon, once all the bugs are worked out.

Above: That's a pretty big bug

More info

GenreRole Playing
DescriptionHundreds of quests, meaningful choices and humongous new zones make this Everquest II expansion the best one to date... and only 3 years after the original.
Platform"PC"
US censor rating"Teen"
UK censor rating""
Alternative names"EQ II: Rise of Kunark","Ever Quest II: Rise of Kunark"
Release date1 January 1970 (US), 1 January 1970 (UK)
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