Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Games
  2. Action Rpg

Elden Ring's most absurd locations have helped me appreciate Dark Souls 2's most divisive feature

News
By Joe Donnelly published 1 February 2023

After 300 hours in the Lands Between, perhaps Dark Souls 2's Drangleic wasn't as far off as we thought

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Elden Ring
(Image credit: Bandai Namco)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

How would you pack for an open-top bus tour in Elden Ring? I remember taking one in London many years ago, just as the seasons were changing. It was t-shirt weather during the day, but once the sun dipped below the buildings it was bloody freezing. I spent the rest of the hour-long journey with my arms tucked inside my top, shivering until I reached the stop closest to my hotel. I should have known better – to call British weather temperamental is surely an understatement. Less than 15 minutes on the road in Elden Ring, however, and you can experience blistering sun, torrential rain, gale force winds, snowy blizzards, and whatever the hell is going on in the blood-red skies hanging over Caelid's toxic swamps. Good luck packing for that trip.    

Since the game's launch last year, the Lands Between has been heralded as a wonder of world-building, one of the most sophisticated and expansive sandboxes we've ever seen, and, to quote our Elden Ring review, a landscape that's "palpably full of life, giving it an optimistic energy no Soulsborne game has had so far." It's a matter of opinion, but when we think of level design standards in the wider pre-Elden Ring Soulsborne series, Dark Souls often sits atop the pyramid, with Bloodborne a close second, Sekiro likely in third, and Demon's Souls – a game now pushing 14 years of age – second-to-last. At the foot of that table, more often than not, sits Dark Souls 2. 

I've certainly said it myself: Dark Souls 2 is a great game trapped inside a map that makes no sense. You climb mountains to reach floating, lava-filled valleys; distances between areas don't line up as they appear on the horizon; key locations are plain missing when viewed from the world's highest vantage points; weather shifts dramatically at the opposite end of short tunnels – it's all a bit of a jumbled mess. Compared to Dark Souls' masterful use of vertical interconnectedness, Dark Souls 2's horizontal sprawl can feel flat in more ways than one. And yet, this same use of parallel, incongruous world design is one of Elden Ring's greatest joys. So much so that after 300+ hours roving the Lands Between, I'm now convinced Dark Souls 2 might not have been as far off the money as I once thought.

On the road

Dark Souls 2

(Image credit: FromSoftware)
LIFE AND SOULS

Dark Souls

(Image credit: FromSoftware)

After 250 hours with Elden Ring, I now fully appreciate the masterpiece of Dark Souls

As you may know, Dark Souls 2 is said to have endured a rough development cycle behind the scenes. Despite the success of Demon's Souls and the first Dark Souls game, FromSoftware director Hidetaka Miyazaki opted not to take the reins on Dark Souls 2 – instead focusing his attention on the then upcoming PS4 exclusive Bloodborne. Tomohiro Shibuya and Yui Tanimura steered the project instead, but are said to have had conflicting visions of how Drangleic and the story told within should unfold. These differences ultimately led to Shibuya parting ways with Tanimura midway through development, which in turn, so the story goes, saw the dev team piecing Dark Souls 2's world together by layering rough, unfinished assets and backdrops onto its polished and pretty ones in order to meet the game's deadline.  

The result was the cobbled mess that released to widespread commercial and critical success, suggesting the core of Dark Souls 2 was so good it didn't matter that its map didn't match the deft coherence posed by its forerunner. Still, players quickly began filling forums with gripes about jarring transitions and nonsensical level design shortly after launch – a point accentuated by the fact fast travel was available from the outset, stilting the sense of tangible progression for some. I'm torn on that particular point myself, but the fact that you can take an elevator inside a hilltop windmill in a place named 'Earthen Peak', and somehow wind up in a towering medieval castle inside a volcano that's somehow not visible from ground level blows my mind a wee bit. 

The thing is, while Dark Souls deserves every plaudit it has received for its seemingly seamless interconnected world over the years, one of the main reasons its locations are stacked on top of one another in the first place is due to technical constraints. First launched on the PS3 in 2011, the game's desire to eschew loading screens means each location is loaded around the player – using a clever sleight of hand that goes unnoticed while moving upwards towards the summit of Sen's Fortress, and downwards towards the bowels of Blighttown alike. 

In doing so, Dark Souls gives the illusion of being an open-world game when it's not; which is something Dark Souls 2's flatter, more spread-out layout struggles to mask. In practice, this is why Dark Souls 2's areas don't always seem to fit together, why the march between areas feels shorter than it ought to be, and why it's at all possible to take an elevator at the top of a bloody mountain and wind up inside a castle perched on top of a volcano.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Elden right

Elden Ring rykard boss fight god devouring serpent

(Image credit: FromSoftware)

"Hamstrung by the technology constraints of the time, Drangleic feels more jarring than the others, sure, but I'd now argue it's closer to the Lands Between than anything else in FromSoftware's back catalog."

But what about Elden Ring? If anything, its overworld design proves there's merit in incongruity. Castles lead to magic colleges that are adjacent to active volcanoes that border toxic swamps that all stand beneath a towering, hulking semi-sentient tree. Portals whisk you to previously inaccessible areas, the road to Roundtable Hold is a total conundrum, and I'm not sure how you even begin to explain Crumbling Farum Azula. There's no snow or frost in the Lyndell Capital despite being beneath a freezing mountain. There's no soot or smoke in Gelmir despite being next to an active volcano. And even if an even more drastic shift in location is required – screw it, throw an ancient elevator in there and a load screen and be done with it. Suddenly Dark Souls 2's windmill fire castles don't seem nearly as far-fetched. 

And so, I guess the point of all of this is underscoring the fact Elden Ring has allowed FromSoftware and Hidetaka Miyizaki – in this instance with the help of Game of Thrones' George R.R. Martin – to be as creative as they've ever been. Demon's Souls' map was gated by the Nexus, and therefore hardly flowed at all. Dark Souls was masterful in making its world seem bigger than it really was. Bloodborne was so consumed by the supernatural in the end that flow became irrelevant. Dark Souls 3 was the love child of Bloodborne and the first Dark Souls. Sekiro doffed its kasa to history-inspired fantasy. And Dark Souls 2, for all the criticism levied at its map design at launch, was, actually, more adventurous, more daring, and more willing to experiment for the sake of variety than I ever realized. Hamstrung by the technology constraints of the time, Drangleic feels more jarring than the others, sure, but I'd now argue it's closer to the Lands Between than anything else in FromSoftware's back catalog.

So much so, that I think a full replay of Dark Souls 2: Scholar of the First Sin might be on the cards for me. The question is: how do I pack for such an unpredictable journey? 


If you fancy more games like Elden Ring you should hit this link 

CATEGORIES
Xbox One Xbox Series X PC Gaming PS4 PS5 Platforms Xbox PlayStation
PRODUCTS
Elden Ring Dark Souls 2: Scholar of the First Sin
Joe Donnelly
Joe Donnelly
Social Links Navigation
Contributor

Joe Donnelly is a sports editor from Glasgow and former features editor at GamesRadar+. A mental health advocate, Joe has written about video games and mental health for The Guardian, New Statesman, VICE, PC Gamer and many more, and believes the interactive nature of video games makes them uniquely placed to educate and inform. His book Checkpoint considers the complex intersections of video games and mental health, and was shortlisted for Scotland's National Book of the Year for non-fiction in 2021. As familiar with the streets of Los Santos as he is the west of Scotland, Joe can often be found living his best and worst lives in GTA Online and its PC role-playing scene.

Latest in Action Rpg
Ghostwire Tokyo
Resident Evil director Shinji Mikami has been working on a new AAA action RPG for at least 1 year, and no one noticed
 
 
Up close shot of a character from Echoes of Aincrad
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
 
 
The player raises their fist as it glows blue in Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3 review: "This Pokemon-like JRPG evolves to almost match the highs of the main series' hunts"
 
 
Nioh 3 shogun in plate armor helmet
15 years after Dark Souls, Nioh 3 faced the exact same problem and "people felt that the game was a little bit easier"
 
 
Diablo 4 The Butcher
For the first time in Diablo history, the Butcher will be a playable character in Diablo 4's new Season of Slaughter
 
 
Nioh 3 character holding shining jade medallion
"Nioh 3 is a great game but it's not perfect," devs say in refreshing show just weeks after the acclaimed RPG's release
 
 
Latest in News
Battlefield 6
Battlefield 6 designers say developers have a "responsibility" to make games intuitive
 
 
Clair Obscur: Expedition 33 Gustave winces
"The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
 
 
Clair Obscur: Expedition 33 lead Gustave faces a gommage
Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
Alan Ritchson in Reacher season 3
Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
 
 
LATEST ARTICLES
  1. Clair Obscur: Expedition 33 Gustave winces
    1
    "The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time
  2. 2
    The Super Mario Galaxy Movie reveals Donald Glover as the voice of Yoshi and more new casting in a star-spanning trailer that sends the entire Mushroom Kingdom to another planet
  3. 3
    Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
  4. 4
    Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"
  5. 5
    "The God of War sex mini-games were designed by women," former Sony Santa Monica writer says, which is why Aphrodite's bed looks "like a labia"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...