E3 MVG 2011 Selection: Dark Souls interview
From Software's K Hirono holds forth on the joys of crushing difficulty
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
When 2009’s Demon’s Souls suddenly became a hit, it was a huge surprise – not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon’s Souls’ spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls’ giant bosses and undead hordes in action, we chatted up K Hirono, the game’s publishing producer, to find out what hope, if any, players stand when the game releases in October.
Jun 9, 2011
When 2009’s Demon’s Souls suddenly became a hit, it was a huge surprise – not just because it was a new and untested property, but because the game was incredibly, unforgivingly hard. Nevertheless, the audience spoke with its wallets, and so Demon’s Souls’ spiritual successor/semi-sequel, Dark Souls, will be even tougher. After seeing some of Dark Souls’ giant bosses and undead hordes in action, we chatted up K Hirono, the game’s publishing producer, to find out what hope, if any, players stand when the game releases in October.
Jun 9, 2011
Weekly digests, tales from the communities you love, and more



