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Dying Light 2 trailers, official release date, and everything else

Dying Light 2 now has a new name and a fresh release date, meaning we'll be heading down to Freaker town before 2021 is up. Dying Light 2: Stay Human, as it's now officially known, is arriving on December 7, 2021 and will deliver us a bigger world with more options to have an impact than ever before. Coming to the PS5 and Xbox Series X as well as last-gen consoles, we won't have too long to wait to dive right into the action. 

The sequel was originally revealed at E3 2018, and got our hearts racing. Techland is promising 100 hours of content, with a 15-20 hour campaign, and after the bits of Dying Light 2 we've seen the more the better. Want to know why we're so excited? Scroll down to find out everything you need to know about the upcoming zombie sequel, which we'll be updating with every new update Techland drops along with any rumors that surface. 

The Dying Light 2 release date 

The Dying Light 2 release date has officially been confirmed and is set to release on December 7, 2021 on PS5, PS4, Xbox Series X, Xbox One, and PC. News of the launch date comes a few months after developer Techland recently reaffirmed a 2021 release date, despite originally delaying the game indefinitely from its original Spring 2020 window. That was the second delay for the game that was originally planned for a 2019 release, and is all down to developer Techland needing more time. 

Dying Light 2 takes place 15 years after the first game

Set 15 years after the zombie apocalypse hit, the old civilization has fallen. Fighting for resources and punishing the weak, the world you explore is a harsh and brutal place. In Dying Light 2 Stay Human, the civilization is said to have "fallen back to the Dark Ages", which is reflected in The City setting. With an open world to explore that blends modern urban buildings with medieval architecture, you'll have the opportunity to make use of your parkour abilities along with a grappling hook and paraglider to make your way around. 

As for who you'll be playing as, the latest update revealed that you are a "wandering pilgrim" called Aiden Caldwell who's "serving as a connection between scattered settlements". Said to be motivated by a promise to learn the secrets of your past and find "the one you've lost", the story of Dying Light 2 already sounds intriguing. Along the way, you'll meet a group of survival veterans known as the Night Runners who used to help people, as well as different factions. 

The Dying Light 2 gameplay is a sight to behold

Alongside the news of an official release date window, Techland also revealed the new title for the upcoming survival horror. Now called Dying Light 2 Stay Human, the developer gave us a fresh look at some gameplay in the latest trailer, as well as detailing some of the action we can expect to see in a recent PlayStation blog post

With a world full of "brutal fights and unexpected encounters", you'll be taking on challenging enemies by making use of a variety of combat skills, crafting, and "creative weapons". Set in The City, you'll meet a host of inhabitants who all have their own opinions and relationships. With factions vying for power, each decision you make will affect the world around you. 

Survivors, Peacekeepers, and Renegades are the three different factions in The City who struggle to hold a position in the world, and each faction has its own motivations and approaches. The Survivors work to establish safe zones and try to adapt to any situation. Peacekeepers on the other hand are described as "loyal soldiers who want to impose their version of law and order and trample all in their path." Lastly, the Renegades are made up of ex-prisoners who serve a "ruthless colonel" and seek to rule The City. Who you help or hinder is up to you, but your actions will affect the world and its inhabitants. 

Outside of factions, you'll also have to contend with bandits and outlaws who have no interest in working with you. Of course, in Dying Light 2, nightfall is not a good time for anyone. When the sun goes down, all kinds of nasty infected virals and zombies come out to play. With plenty of parkouring action and tactical approaches, the trailer shows off how the upcoming adventure will offer a host of different skills to suit your preferred playstyle. 

Exclusive Dying Light 2 concept art gives you a first proper look at the new zombies, setting, and more

Dying Light 2

You can't have a game called Dying Light 2 without featuring the walking dead themselves. GamesRadar+ got the first big scoop on the shuffling corpses with this exclusive concept art, showing off an infected Peacekeeper enemy. Most recently, the latest gameplay trailer gave us a glimpse at some of the other undead threats will be facing.

“We have this whole cycle of infected life in the game” explains Dying Light 2’s Lead Game Designer Tymon Smektała. “The infected start as a Viral, which is someone who just got bitten and just got infected, so they still show traces of humanity, and at this point they are very quick, very dangerous – they avoid the sun at all costs. But after some time in that state, they turn into what we call Biters, which are your regular zombies; slowly moving infected that, if able, will try and grab you and infect you or eat you, but the sunlight is dangerous to them, and they are not as quick and as agile as the Virals.” 

“And if Biters stay in the sun for a long period of time or under a UV light, they turn into Degenerates; decaying zombies that are very weak with pieces of flesh falling off of them, so they’re not really that dangerous to you. But still you have to keep an eye for them because Dying Light 2 is a systemic game, a lot of things happen emergently. And of course, there’s a different path of evolution for the Infected where they turn into the Volatiles, which are the most dangerous, extreme night predators. If you see them, you just need to run. There’s no fighting with those guys because they will just kill you.” 

Dying Light 2

Credit: Techland

But wait; there's more. Techland also released yet more concept art, showing off a dilapidated theme park (seen above) that's no doubt host to all manner of nastiness. The artwork's accompanying description reads as follows:  

“Players are directly responsible for shaping the world of Dying Light 2. Player choices will influence whole regions, districts, areas of The City. Dying Light 2 will often force you to make decisions on the spot, and the outcome can be unexpected. This particular scene depicts just that - how one good deed can end in destruction. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl."

Dying Light 2 is much more of an RPG this time around

Dying Light 2

One of the most surprising things about Dying Light 2's reveal was the announcement that Chris Avellone - a famed games writer known for his work on multitudes of RPGs, from Divinity: Original Sin 2 to Fallout: New Vegas - has been assisting Techland with designing the game's story, which is now far more ambitious than Kyle Crane's linear tale in Dying Light.

In Dying Light 2, the plot is an organic, reactive entity that can weave in multiple directions, depending on how you decide to respond to situations in the zombie apocalypse. In turn, your actions will affect the world around you, from the threat level of its populace to the scarcity of its resources. 

In a recent interview with our sister publication, Official Xbox Magazine, leader designer on Dying Light 2, Tymon Smektala explained how Dying Light 2 reacts to your good and bad decisions, and the fact the game allows you certain ways to fix a costly mistake:

"I think the biggest thing will be the ability to change the world around you. The moment when you make a decision or you perform some action in the game and you see that the world has changed, you see what kind of power we give you from the actions to the decisions you make," says Dying Light 2's Lead Designer Tymon Smektala. "So sometimes in crucial moments for the narrative where we feel there’s a space for you to think back and realise that maybe what you decided to do wasn’t the thing you really wanted to do, even if that’s not a ‘good’ thing... there are a couple of instances where we give you a chance to rewrite those decisions."

"It’s not like you can like go back to the moment of that decision and just change it," Smektala told Official Xbox Magazine. "You need to do some additional stuff, like complete a couple of extra missions, to fix the things that you think you wronged. But apart from those rare instances, all of the decisions are permanent."

Dying Light 2 map size

The Dying Light 2 map size will be four-times bigger than the previous game, according to Techland in a recent interview with WCCFTech

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