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  1. Games
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  4. DmC: Devil May Cry

DmC: Devil May Cry - Four extreme difficulty settings confirmed as unlockable

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By David Houghton published 1 November 2012

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Don't go worrying that DmC: Devil May Cry is going to be too easy following the series' move to a western developer. At a recent preview event we spotted evidence of the return of four of the series' traditional unlockable difficulty settings, a couple of which should be as far from a push-over as it gets.

As is to be expected, the first becomes accessible after one complete playthrough on any of the default difficulties, with each sucessive special setting becoming available following the completion of the previous. With Human, Devil Hunter and Nephilim standing in for the standard Easy, Medium and Hard settings, DmC's extreme selection comprises the following:

Son of Sparda - Enemies get tougher, attack waves are remixed.

You may like
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  • Grace Ashcroft looks at a computer in Resident Evil Requiem screenshot Resident Evil Requiem's "classic" difficulty forces Grace to scrounge for ink ribbons to save the game
  • Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens

Dante Must Die - Contains the strongest enemies and insane attack waves

Heaven or Hell - The remixed mode, but everyone and everything, including Dante, dies after one hit.

Hell and Hell - The same as above, but only Dante dies after one hit.

Feeling reassured about the level of challenge Ninja Theory's DmC is going to bring? Let us know. Don't forget to check out our latest hands-on too, freshly posted to that there internet just this very day.

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TOPICS
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David Houghton
David Houghton
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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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