Dissidia Final Fantasy arcade will likely get a PS4 version (after a year)

The next Dissidia game is being co-developed by Square Enix and Dead or Alive studio Team Ninja, but you'll have to wait a while before you can play it anywhere outside of a Japanese arcade.

Normally Japanese arcade games fall a bit outside our coverage area, but it looks like there's a very good chance that the new Dissidia Final Fantasy will also appear on PS4s in Japan - and from there, hopefully, abroad. That's according to a new report from RPG Site (opens in new tab), which covered a special Square Enix event about the three-on-three multiplayer follow-up to 2011's Dissidia 012 Final Fantasy (opens in new tab).

RPG Site also posted a brand new teaser trailer for the game at the event just, um, without any audio. Try humming the harp theme music and your Final Fantasy nostalgia should take care of the rest. If you don't have much Final Fantasy nostalgia to speak of and you're still watching the trailer… you do know that Dissidia is an arcane crossover fan service fighting game, right?

Apparently Dissidia Final Fantasy arcade cabinets will be built on modified PS4 hardware developed alongside Sony Computer Entertainment, and they will even use a PlayStation-inspired control scheme. In other words, it's very likely that a PS4 version of the game is in the works, though Square Enix said it will be exclusive to arcades for at least a year. Location tests are set to begin later this month, so don't start the countdown quite yet.

Dissidia 012 starred 31 playable characters, and Square Enix aims to include more than 50 in the arcade follow-up, including several added through post-release patches. One of the new challengers will be Ramza Beoulve, the main character of the original Final Fantasy Tactics, complete with a new look by Final Fantasy and Kingdom Hearts character designer Tetsuya Nomura.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.