Did we really put up with GTA when it sucked like this?
Eight Grand Theft Auto gameplay flaws we chose not to notice
Weekly digests, tales from the communities you love, and more
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LOADS 'O' LOADS
San Andreas might have - impressively - boasted a gigantic world with no loading. But action-splintering pauses were all too common in GTA III and Vice City, leaping up whenever you crossed a bridge between two separate areas.
Look, we're not petty or anything, but nowadays our brains get bored after even a second of enforced inactivity - and there's no way now thatwe'd have let GTA get away with such heavy boundary-crossing penalties.
Weekly digests, tales from the communities you love, and more
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
