Dialogue Options: What's wrong with easy modes in game?
Death Stranding's 'very easy mode' is an inclusive option: just let people enjoy stuff
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Recently we found out that Death Stranding will have an easy mode. Kojima explained it was essentially for movie fans so people could enjoy the story, and you know what? That's great. Death Stranding looks like it's going to be one massive head… messing thing at the best of times, and the last thing some people might want to deal with is difficulty, on top of unpicking the meaning behind ghostly chiral monsters, voidouts, and pet babies in tanks.
Words and deeds
Okay, nearly all games have an easy more but there always seems to be a stigma attached. For a small but vocal audience, you're only allowed to enjoy games if you play them – and I'm doing big air quotes here – "properly". But why is it such a big deal? Why should someone's enjoyment of a thing be judged by someone else's values? When you look back on a game you loved, that one game you always rush to tell someone about, what do you remember the most? The story or characters, the world you visited, or the technical achievement of completing it?
If you want your hobby to be taken seriously, you can't make people feel bad for not matching your personal standards
When the Death Stranding easy mode was announced however, there were the usual mutterings that people would be playing it wrong or failing to have the 'true' experience and that really needs to go away. There shouldn't be any stigma attached to easy mode for so many reasons. For starters, no one's allowed to complain about games not being taken seriously in mainstream media and then look down on people playing on easy. If you want your hobby to be taken seriously, you can't make people feel bad for not matching your personal standards. Having two sets of rules promotes elitism, and divides an audience that should be on the same team. You see it in films where hardcore movies fans complain about people not really 'seeing' something properly unless its on a massive screen with a million point one surround sound. While some diehard music fans snipe at people enjoying music via Spotify on airpods.
Team sport
And it just doesn't matter. You can still enjoy a good film on your phone, and if a song makes you tap your foot who cares where the noise came from. It's the same for games. If it moves you, if it stays with you afterwards, it shouldn't matter whether you played it on easy or on ultra death hard mode with a Rock Band drum controller while blindfolded. Games like The Last of Us aren't going to have any less emotional heft because the Clickers go down a bit easier. While something like Far Cry isn't going to provide any less chaotic action because you dialled the challenge down.
There's also time and money at stake here as well. Not everyone wants to grind against a tough boss for a couple of evenings in a row if they only have time to play at weekends. And, when you're playing 60 dollars or more for a game you want to see what you've paid for, not tap out because you can't get past a tough bit.
At the end of the day it's entirely up to you. I like normal difficulty, some people love a challenge and someone else might just want to see what a game's got and enjoy it. And that's the key thing: that we all enjoy, it however we play it. It shouldn't matter what difficulty. We're all gamers because we love games whatever way we choose to play them.
Check out more of our Dialogue Options, such as our discussion on the future of decision based games or our exploration of whether open-world games are really as open as they appear?
Weekly digests, tales from the communities you love, and more

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.


