Dialogue Options As more games focus on length and value for money we’re missing out on the shorter experiences
Dialogue Options Games like Death Stranding and Control are purposefully difficult to understand, but can that impede your enjoyment?
Dialogue Options Video game companions can make your time in virtual worlds so much better, so what separates the good from the bad?
Dialogue Options Games offer a variety of ways to play, but can a protagonist that you don't like turn you off from a game you would have enjoyed otherwise?
Dialogue Options Death Stranding's 'very easy mode' is an inclusive option: just let people enjoy stuff
Dialogue Options Are games doing a good enough job of preparing players to deal with sensitive subjects?
Dialogue Options This week Dialogue Options wonders if horror games should do their own thing more often
Dialogue Options The second Dialogue Options episode is all about decision based games...