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  1. Games
  2. Action Games
  3. Deus Ex: Human Revolution

Deus Ex Human Revolution: How smarter AI makes for a smoother stealth

News
By Tyler_ Nagata published 14 July 2011

EXCLUSIVE: Find out more about sneaking and backstabbing in the upcoming Deus Ex reboot

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Welcome to back to GamesRadar%26rsquo;s ongoing series of exclusive behind-the-scenes videos for Deus Ex: Human Revolution. This week, we find out more about the development team%26rsquo;s philosophy on sneaking, cloaking and backstabbing with stealth in the upcoming reboot.

In Deus Ex: Human Revolution, players will be able to upgrade their weak mortal flesh with augmentations that will give main character Adam Jensen all kinds of boosts. If you%26rsquo;re the type that likes to softly stalk your prey, investing in stealth-friendly augmentations will help you remain undetected as you roll around and take cover against corners. But tackling the game%26rsquo;s challenges with a more sneaky approach should also appeal to completionists who want to uncover every detail, as staying hidden with stealth will reveal more background info through NPC conversations.

Eidos is aiming for a smoother, more organic experience when it comes to Human Revolution%26rsquo;s stealth system. %26ldquo;It%26rsquo;s not like one of those scripted sequences where you go in, you open a door, and all the enemies just go %26lsquo;hoooooo,%26rsquo; and they just go to specific covers,%26rdquo; explains game designer Antoine Thisdale while wiggling his fingers for effect.

Check out the video for more details and hand gestures from the Human Revolution development team %26ndash; and keep an eye on GamesRadar for more on Deus Ex: Human Revolution as the reboot%26rsquo;s August release approaches.

Jul 14, 2011

Latest Videos From
Watch full video here:

Eidos is aiming for a smoother, more organic experience when it comes to Human Revolution%26rsquo;s stealth system. %26ldquo;It%26rsquo;s not like one of those scripted sequences where you go in, you open a door, and all the enemies just go %26lsquo;hoooooo,%26rsquo; and they just go to specific covers,%26rdquo; explains game designer Antoine Thisdale while wiggling his fingers for effect.

Check out the video for more details and hand gestures from the Human Revolution development team %26ndash; and keep an eye on GamesRadar for more on Deus Ex: Human Revolution as the reboot%26rsquo;s August release approaches.

Jul 14, 2011

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Eidos is aiming for a smoother, more organic experience when it comes to Human Revolution%26rsquo;s stealth system. %26ldquo;It%26rsquo;s not like one of those scripted sequences where you go in, you open a door, and all the enemies just go %26lsquo;hoooooo,%26rsquo; and they just go to specific covers,%26rdquo; explains game designer Antoine Thisdale while wiggling his fingers for effect.

Check out the video for more details and hand gestures from the Human Revolution development team %26ndash; and keep an eye on GamesRadar for more on Deus Ex: Human Revolution as the reboot%26rsquo;s August release approaches.

Jul 14, 2011

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Eidos is aiming for a smoother, more organic experience when it comes to Human Revolution%26rsquo;s stealth system. %26ldquo;It%26rsquo;s not like one of those scripted sequences where you go in, you open a door, and all the enemies just go %26lsquo;hoooooo,%26rsquo; and they just go to specific covers,%26rdquo; explains game designer Antoine Thisdale while wiggling his fingers for effect.

Check out the video for more details and hand gestures from the Human Revolution development team %26ndash; and keep an eye on GamesRadar for more on Deus Ex: Human Revolution as the reboot%26rsquo;s August release approaches.

Jul 14, 2011

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Tyler_ Nagata
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