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  1. Games
  2. FPS
  3. Destiny
  4. Destiny 2

Destiny 2's Presage mission had literal "Boo" sound effects during development

News
By Austin Wood
Published 8 April 2021

Eat your heart out, Dead Space - this is real horror

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What do you do when you want to mark good spots for jump scares in a work-in-progress, horror-adjacent mission? Bungie found an innovative solution to this problem during the development of Presage, the mission tied to the Dead Man's Tale Exotic: you say "boo" a lot. 

Bungie released the aptly named Presage boo compilation alongside an in-depth breakdown of the mission's development. See, the actual level was playable before the sound effects for it were finalized, so Bungie's audio team – namely senior audio designers Jennie LaBonte and Zach Thomas – needed a way to mark where they'd be adding jump scares. That's where the boos come in. 

"We both recorded 'Boos.' Like literal 'Boo. Boo!' Just slightly different versions," Labonte explained. "Then throughout the mission, it would be a really creepy moment and then you’d hear one of us say the word 'boo.' It stayed in for quite a while and I really wish we'd left some in as Easter eggs."

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Presage is another of Destiny's rare and brilliant dalliances with horror, and like many Shadowkeep and Taken King missions before it, it proves that if Bungie ever made a full-fat horror FPS in the vein of Dead Space, it would absolutely slap. 

Presage is halfway there already. Enemies abruptly drop out of vents or pop out behind corners, red emergency lights meet crawling shadows to turn even normal halls into intimidating maws, and there's a 'must go faster' vibe to many challenges. The final sound effects which eventually replaced the boos – equal parts ethereal and mechanical, and always unnerving – are the cherry on top, and hearing the placeholder sounds really demonstrates how much the audio adds to the level.

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CATEGORIES
PC Gaming Xbox Series X Xbox One PS5 PS4 Platforms Xbox PlayStation
Austin Wood
Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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