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  1. Games
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  3. Deathloop

Deathloop dev says its campaign is "a puzzle"

News
By Ali Jones published 7 January 2021

"The campaign is kind of a puzzle, it's quite open-ended"

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Deathloop
(Image credit: Bethesda)
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The game director of Deathloop has told GamesRadar that he sees the game as "kind of a puzzle." 

Talking to GR+ as part of our Big in 2021 series, game director Dinga Bakaba said that players will have multiple ways to tackle the studio's brain-teasing time-loop.

In response to a question about the level of freedom players will have when it comes to experiencing Deathloop's Blackreef Island, Bakaba says that "with all projects, there is some kind of flavour; this one is more action, this one is more RPG, this one is more adventure. So there are always those flavours we play with." In Deathloop, however, "where we wanted to focus was on how you approach the campaign itself. So the campaign is kind of a puzzle. It's quite open-ended, in the sense that you're presented with a problem, with few leads in the beginning."

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  • A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
  • Key art for Saros showing Soltari Enforcer Arjun Devraj holding a gun with is eye glowing, in front of a larger figure with many arms, with the GamesRadar+ frame for Big in 2026 Returnal spiritual sequel Saros lets you keep upgrades when you loop, but that just means this twitchy shooter can be challenging in brand new ways

While the likes of Prey and Dishonored also offered players plenty of avenues to success, Bakaba says that Deathloop is "more of a puzzle than what we did before. Although there is one solution to the overarching puzzle, each and every situation can be approached in a variety of ways."

Bakaba offers a few hints as to what those different approaches might entail. Stumbling upon guards digging a tunnel early in the day, for example, might offer a simple way to thin out the enemy ranks. If, however, you choose to spare them, and come back to that same tunnel later on, you might find that it's a useful entryway into a previously inaccessible area. Decisions, decisions...

You can read more about Arkane's time-bending shooter in Josh's feature on why Deathloop could define a new generation of shooters for PS5.

For more of the biggest games that will launch this year, be sure to check out our guide to all the new games 2021.

Sign up to the GamesRadar+ Newsletter

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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
CATEGORIES
PS5 PC Gaming Platforms PlayStation
Ali Jones
Ali Jones
Social Links Navigation
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
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