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By Dustin Bailey last updated 14 November 2022

Take a direct look at the changes between the two versions of the game

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EA has lifted the veil on Dead Space Remake today in a big way, and we've gotten plenty of gameplay footage showcasing exactly how the game has changed over the 2008 original.

If you haven't already played Dead Space, do be warned that some very graphic violence awaits you - that much hasn't changed. In places, Dead Space Remake features very similar level design to the original, and in these areas you can most easily see the sharp changes in fidelity between the two versions of the game. One room in the original, for example, shows fetuses floating in liquid chambers in a wall - in the remake, the room is expanded with adult figures in rounded tubes, as well.

The USG Ishimura is now fully seamless to explore, with no loading screens dividing one area from another. Naturally, some areas have been moved around as a result. You'll find the first encounter with the monsters attached to the wall at a different point in the game, for example.

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Some in-game events and jump scares - like the scientist whose hand gets pinned to the glass, or the surgeon who's mutilating a body - play out much like the original here, right down to the specific timing of the animations.

Other events, however, like when you have to pick up some codes from the captain's corpse, play out completely differently. Where previously the captain transformed behind glass before breaking out to attack you as a necromorph, here the transformation happens as Isaac is examining the body for a more personal scare.

You can find out much more about how Dead Space Remake holds up in our full hands-on gameplay preview.

Check out our guide to the best horror games if you're looking to dive into something in time for spooky month.

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Dustin Bailey
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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