Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • Submit your clips. Win prizes
  • RPG Hub
  • G+RLS Podcast
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Sports

Dance Central 3: Parties, Menus, and Time Travel

Features
By Darren Wells
Published 4 October 2012

The low-down on Kinect's ultimate dancing franchise

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

You mentioned you’re implementing a lower difficulty level, reducing that barrier of entry and getting people accustomed to the nature of the gameplay. Tell us about the challenge, though, of making flash cards for every different routine and making those motions readable in the second they’re on the screen.

Right from the start, we shot way too high with the difficulty. The first song we made, we put it in front our CEO and VP of product development, and they were like “we can’t evaluate the game yet, we can’t do these dance moves”. That sent us back to the drawing board a little bit - we knew it was a little bit too hard in our minds, but we didn’t think it was that hard. The group of people working on the choreography had been in dance lessons and in the world of dance for quite a while, so we went back to it, trying to make Easy easy. We ended up bringing a whole bunch of our employees, many who were working on Rock Band 3 at the time and were self identified as “horrible dancers”, to the place where we were doing our dance classes, and had our choreographers go through a series of moves that myself and a couple of people on the choreography team agree were the core of the routines that we’ve created.

We videotaped the whole thing, and had the choreographers dancing in the same way that the characters do on screen, and noted what type of things people had problems with, what type of movements and rhythms were difficult for people, and from there we sort of developed a good lexicon for what each difficulty was. I wrote up something called the “Dance Central Choreography Guidelines”, which have been revised several times since then, most recently to include this Beginner difficulty concept, but within that are internal learnings about what things are easily accessible to people, and what order of movements you should stack on top of each other. For example, the first routine you encounter in Dance Central, “Poker Face”, has a pretty distinct choreographic layout - you’re usually starting a movement with your legs, then a few bars later you’re moving your hands. As we were developing that structure, we tried to put that in as many places as we could throughout all the songs in Dance Central.

Latest Videos FromGamesRadar+
Watch full video here:

At the same time, we were working on the flashcard language. That was something I had developed initially with a very small group of people in a prototype that eventually became Dance Central - this was before we were ever in production with the game, before we were working with Kinect. In that, we had decided that the point of flashcards was twofold: to give people a hint of the type of movement they were doing, and most importantly show them the move they were going to do first and what the direction was, and ideally the limb it was going to be on. The limb highlighting happens within the flash cards, and with the placement of arrows or movement lines show people what they’re going to do first. We also needed to make the movement images memorable in their own right, so they can aid with muscle memory to people who are more visually focused. And then we named every move to get people to find a more thematic concept to associate with each move, because a fair amount of what we think is choreographed dance is the feeling of having mastered it.

We shot way too high with the difficulty. The first song we made, we put it in front our CEO and VP, and they were like "we can't evaluate the game yet, we can’t do these dance moves"

With Dance Central 2 and the Break It Down mode, the idea was to try and break down those barriers of memorisation and allow people to jump into the flow of dance and the flow of choreography that much quicker, and make the experience of dancing that much more satisfying. We did a fair amount of reading into learning styles to figure out the best way to design these things so that, when people get comfortable with the flash card language, they can jump right in and feel like they’ve mastered a routine way before they’ve actually memorised it, and we feel like it’s been a great success in that right.

You may like
  • Rock Band 4 I'm excited for Stage Tour, but Rock Band 4 will take a lot to beat
  • Claude runs through a plush room holding a pistol in Grand Theft Auto 3, from the PLAY Magazine GTA 3 20th anniversary Making Of feature "Releasing GTA 3 was cathartic," reflects its art director: "We were a young team, relatively inexperienced"
  • A gorgeous vista of green fields and hills, with players on red gliders flying into a sinkhole far below With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this"

But the addition of Beginner mode is, as you’ve said, a way to get people comfortable with the interface itself. The first thing people see is the character, quite obviously, then they’ll start to notice what we call the prelim feedback - the red outlines that happen when you aren’t moving a particular limb correctly, then they’ll notice the spotlight, then the flash cards, then the boom box with the stars on it, and then their score. There’s a sort of a camera aperture opening up within the person’s point of view of the game, and flash cards aren’t the first thing - they’re always looking at the character first. Give them dance moves that allow them to get comfortable and feel like they’ve mastered that move, and they’ll start to look around and get familiar with the rest of the interface. It’s always important for us to be working on accessible content for first time players, and a party for us is a scenario to potentially come upon tens of first time players. We want to make that experience as positive as possible.

Tell us how you’ve made the first time travel dancing game. How does that feature in the singleplayer campaign?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

When we created this concept of time travel, it was really to reinforce these dance crazes in an appropriate context. There’s always been questions like “do we want to put the Hustle or the Macarena in this game?” and we’ve always had a focus on authenticity throughout the history of Harmonix games. Time travel, as silly as it sounds, became the most authentic way to present this content, so we can show you the Hustle in a disco-style roller rink in the 70s with characters in 70s garb. And then, from that initial impulse, we built the whole world around it: a Dance Central intelligence agency in charge of preventing dance crimes and the dance fascists who are trying to dominate and destroy creativity within Dance Central.

Time travel, as silly as it sounds, became the most authentic way to present this content

The genesis was from a choreographic and design standpoint, and we started liking it more and more as we started to build up a world around it. We also found great ways for our characters to reveal more about themselves throughout that narrative - having them stuck back in time in a particular era let us reveal that much more about them. What would they have done back then? What kind of person is Angel in the 70s? What sort of person is Glitch in the 80s? It tackles something a little bit different to what we’ve done with the crew challenge mode before. And, you know, it was just a good fit for the content, and a funny idea, and it allows us to make a lot of good jokes as well. If we’re going to make you dance in front of your television and be engaged in a story, we also want to make you laugh. So the notion of a time-travelling boom box and going back to learn these dance crazes did strike us as quite silly, but then we think that silly, fun, and lighthearted is appropriate for a dance game story.

Dance Central 3 is released on October 16 in the US, and October 19 in Europe and Australia

  • 1
  • 2

Current page: Page 2

Prev Page Page 1
CATEGORIES
Xbox Platforms
PRODUCTS
Dance Central Dance Central 2 Dance Central 2 Xbox 360
Darren Wells
Darren Wells
Read more
Rock Band 4
Action Games I'm excited for Stage Tour, but Rock Band 4 will take a lot to beat
 
 
Claude runs through a plush room holding a pistol in Grand Theft Auto 3, from the PLAY Magazine GTA 3 20th anniversary Making Of feature
Grand Theft Auto "Releasing GTA 3 was cathartic," reflects its art director: "We were a young team, relatively inexperienced"
 
 
A gorgeous vista of green fields and hills, with players on red gliders flying into a sinkhole far below
MMO Games With wall-running and surprisingly weighty combat, Guild Wars 3 is aiming high: "If we hadn't been making MMOs for 26 years I don't think we could have built this"
 
 
Rap duo Real Dimez in GTA 6 stand in front of microphones
Grand Theft Auto "Having a hand in the game etches you in history": How Grand Theft Auto became a musical tastemaker
 
 
Driving by a fire in GTA for PC
Grand Theft Auto "I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev
 
 
Grand Theft Auto 6 key art showing Jason and Lucia loading weapons
Grand Theft Auto Grand Theft Auto VI exclusive – The state that never sleeps
 
 
Latest in Sports
FM 27
Sports Games Football Manager 27 is getting a free preview for everyone on PC, to restore faith after FM26
 
 
A screenshot from Fight Night Champion
Sports Games EA finally says the words PS3 gamers have waited 15 years to hear: "Fight Night is coming back"
 
 
An American Football players holds a ball and wears a helmet in Driven Football on Roblox.
Sports Games All Driven Football codes (October 2026) and how to redeem them for DF coins
 
 
Press shot for Skate Tree codes showing various skateboarders performing a selection of airborne tricks
Sports Games Skate Tree codes (October 2026) and how to redeem them for free Points
 
 
A pink-haired character stands in goal in Goalbound on Roblox.
Sports Games All Goalbound codes (October 2026) and how to redeem them for spins and Yen
 
 
Two players engage in thumb wrestling in Nintendo Switch Sports Resort, with enlarged hands
Sports Games Nintendo Switch Sports Resort has sent me into a competitive frenzy
 
 
Latest in Features
The Witcher 3 screenshots from quest 'A Towerfull of Mice', depicting scenes of a gloomy river and tower haunted by a Plague Maiden
RPGs I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late
 
 
Horde players chat around a campfire in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft 8 vital ways that WoW: Forever is different from Retail and Classic
 
 
Vault Boy ducks and covers in promo art for Fallout
Games "There is no game preservation with DRM": Why GOG has spent 18 years fighting for classic games
 
 
Phantom Blade Zero warriors
Action RPGs Phantom Blade Zero has the perfect solution to Elden Ring's biggest buzzkill
 
 
Ghost Rider holds Malekith by the throat and forces the Penance Stare upon him
Tabletop Gaming Marvel's newest character was born out of a shared need with Magic: The Gathering's Darkhold Destiny set
 
 
An in-game character model of a Skyborne - a sort of blue-skinned elf - in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft After 22 years, World of Warcraft: Forever has finally sold me on Blizzard's undying MMO – now I never want to leave
 
 
LATEST ARTICLES
  1. Rockstar's next contains "an order of magnitude more interiors" than its predecessors
    1
    GTA 6 lead channels the spirit of Skyrim-era Todd Howard: "You can go anywhere, any random location"
  2. 2
    Despite GOG's best efforts this classic Dune RTS is trapped in 5-way licensing hell
  3. 3
    Overwatch director "would never discount" the return of PvE content
  4. 4
    GTA 6 lets you break up Jason and Lucia, and we can thank Red Dead Redemption 2 for that
  5. 5
    The Mass Effect series is "more valuable than Dragon Age," BioWare veteran says

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...