Cyberpunk 2077 system requirements updated for ray tracing and more
Get your cyberdeck ready
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Cyberpunk 2077 system requirements have been updated with more granular recommendations for PC players, including what you'll need for optimal ray tracing performance.
The new Cyberpunk 2077 system requirements also slightly revise the recommended hardware for the previously announced builds - don't worry if you already had a computer that met the old ones, you should still be fine. Here are all the recommendations, according to CD Projekt Red.
Cyberpunk 2077 system requirements without RT
Minimum
- Resolution: 1080p
- GFX settings: Low
- OS: 64-bit Windows 7 / 64-bit Windows 10
- Processor: Intel Core i5-3570k / AMD FX-8310
- Memory: 8 GB
- GPU: GTX 780 / Radeon RX 470
- VRAM: 3 GB
- Storage: 70 GB HDD (SSD recommended)
Recommended
- Resolution: 1080p
- GFX settings: High
- OS: 64-bit Windows 10
- Processor: Intel Core i7-4790 / AMD Ryzen 3 3200G
- Memory: 12 GB
- GPU: GTX 1060 6GB / GTX 1660 Super / Radeon RX 590
- VRAM: 6 GB
- Storage: 70 GB SSD
High
- Resolution: 1440p
- GFX settings: Ultra
- OS: 64-bit Windows 10
- Processor: Intel Core i7-4790 / AMD Ryzen 3 3200G
- Memory: 12 GB
- GPU: RTX 2060 / Radeon RX 5700 XT
- VRAM: 6 GB
- Storage: 70 GB SSD
Ultra
- Resolution: 2160p
- GFX settings: Ultra
- OS: 64-bit Windows 10
- Processor: Intel Core i7-4790 / AMD Ryzen 5 3600
- Memory: 16GB
- GPU: RTX 2080 S / RTX 3070 / Radeon RX 6800 XT
- VRAM: 8 GB
- Storage: 70 GB SSD
Cyberpunk 2077 system requirements with RT
RT minimum
Weekly digests, tales from the communities you love, and more
- Resolution: 1080p
- GFX settings: RT Medium
- OS: 64-bit Windows 10
- Processor: Intel Core i7-4790 / AMD Ryzen 3 3200G
- Memory: 16 GB
- GPU: RTX 2060
- VRAM: 6 GB
- Storage: 70 GB SSD
RT high
- Resolution: 1440p
- GFX settings: RT Ultra
- OS: 64-bit Windows 10
- Processor: Intel Core i7-6700 / AMD Ryzen 5 3600
- Memory: 16 GB
- GPU: RTX 3070
- VRAM: 8 GB
- Storage: 70 GB SSD
RT ultra
- Resolution: 2160p
- GFX settings: RT Ultra
- OS: 64-bit Windows 10
- Processor: Intel Core i7-6700 / AMD Ryzen 5 3600
- Memory: 16 GB
- GPU: RTX 3080
- VRAM: 10 GB
- Storage: 70 GB SSD
We got to spend 16 hours playing Cyberpunk 2077 and we never wanted to leave Night City.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


