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Crash Bandicoot 4: It's About Time developer confirms it will have no microtransactions

(Image credit: Activision)

Crash Bandicoot 4: It's About Time developer Toys for Bob has confirmed the upcoming sequel in the series will have no microtransactions. 

In a recent tweet, Toys for Bob addressed some confusion caused by recent reports surrounding Crash Bandicoot 4, and confirmed that there will be "no microtransactions" in the game. The confusion appears to have been caused by the Microsoft store page, which lists "in-app purchases".  The developer also added that all digital versions of the game will include free "Totally Tubular" cosmetic skins as a bonus. These skins may be what the in-app purchases listing is referring to. 

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Crash Bandicoot 4: It's About Time was officially revealed last month, with a debut announcement trailer confirming that the return of Crash Bandicoot will be coming to PS4 and Xbox One on October 2, 2020. As a new platforming adventure in a similar vein to the classic games in the series, the fourth installment will let you play as Crash and Coco, and you can even gain a new perspective on levels by playing as the original antagonist, Dr. Neo Cortex.  Along with performing a variety of new moves, the game will also include Retro and Modern modes.  

Interestingly, the PlayStation store page lists "offline multiplayer (2-4 players)" among its key features. This seems to suggest that the next Crash Bandicoot adventure will feature some kind of multiplayer element, but we don't yet know what this will look like. Previously, the main games in the series have been single-player only, so it'll be interesting to see just what this will shape up to be when the game launches later this year.  

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Heather Wald

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.