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  1. Games
  2. Action
  3. Chili Con Carnage

Chili Con Carnage - first look

Features
By Mikel Reparaz
Published 13 December 2006

We get an early glimpse of crazy-style south-of-the-border shootdodging mayhem

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Controls aside, the action is similar to Total Overdose's on-foot segments - expect lots of shooting, dodging and shootdodging, interspersed with liberal amounts of wall-running and acrobatic flips. Ramiro will apparently be able to dual-wield any weapon, no matter how big, and each stage will also be littered with "Loco Move" power-ups that enable him to do cool stuff like a shoot-everything spin with paired uzis.

Other power-ups enable players to rewind time (useful for reversing stupid mistakes) or summon invincible helpers - including a Pancho Villa type with dual Gatling guns and a masked wrestler named El Gimpo - to wander around wreaking havoc for a little while.

Controls aside, the action is similar to Total Overdose's on-foot segments - expect lots of shooting, dodging and shootdodging, interspersed with liberal amounts of wall-running and acrobatic flips. Ramiro will apparently be able to dual-wield any weapon, no matter how big, and each stage will also be littered with "Loco Move" power-ups that enable him to do cool stuff like a shoot-everything spin with paired uzis.

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Other power-ups enable players to rewind time (useful for reversing stupid mistakes) or summon invincible helpers - including a Pancho Villa type with dual Gatling guns and a masked wrestler named El Gimpo - to wander around wreaking havoc for a little while.

The story-driven missions will be broken up by Macho Challenges, quickie shooting runs that pit you against gangs of ridiculous men in themed costumes. These run-and-gun sorties are timed only by Ramiro's combo meter - keep pumping bullets into everything in sight, and it'll stay up. Let it fall, and the challenge ends. Apparently, these bits can teach you new moves if you hit their goals, so if you somehow needed an incentive to keep shooting stuff, there you go.

The story-driven missions will be broken up by Macho Challenges, quickie shooting runs that pit you against gangs of ridiculous men in themed costumes. These run-and-gun sorties are timed only by Ramiro's combo meter - keep pumping bullets into everything in sight, and it'll stay up. Let it fall, and the challenge ends. Apparently, these bits can teach you new moves if you hit their goals, so if you somehow needed an incentive to keep shooting stuff, there you go.

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Mikel Reparaz
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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