New Japan Pro Wrestling - Toukon Retsuden 2 FAQ This FAQ is Copyright January 15, 1997 by Wayne Baker, and is made available as a service to the Internet community. It may not be sold in any medium, including electronic, CD-ROM, or database, packaged with or within any commercial product, or published in print, without the explicit, written permission of Wayne Baker. Introduction "Yes, Virginia, there is a Santa Claus and he works in the off season as a programmer for Yukes." These were my thoughts as I played New Japan Pro Wrestling - Toukon Retsuden 2 for the first time. The update on the original, which was released back in the fall of 1995, has resulted in a more detailed representation of New Japan Pro Wrestling . No one has ever complained about the original Toukon Retsuden so Yuke's have concentrated their efforts on making the sequel a more detailed and fuller gaming experience. Although it can be argued that Toukon Retsuden had the best graphics of all the Playstation wrestling games combined with solid gameplay, it fell short in other categories when compared to other wrestling games released in the last year. Fire Pro Wrestling was it's first competitor and had a strong following due to it's successful series on the SNES. Although the gameplay and graphics were good the lack of selectable wrestlers and game testing (ie. wrestler's standing on air outside the ropes, poor collision detection, etc :( ) ultimately doomed the game as unfavourable when compared to New Japan Pro Wrestling. Next in line was Champion Wrestler, which to this day is probably the best wrestling game available on the Playstation besides Toukon Retsuden 2. Here we saw a game filled with wrestlers from various promotions and different match modes of play (singles, tag-team, battle royal) and it supported 4 players. On top of that there was a commentator who gave play-by-play announcing throughout the matches. The only downside to the game, and it wasn't a big one, was it's average 2-D graphics. Otherwise we had a serious argument brewing to decide who would be declared champion. Shortly afterwards the newest kid on the block, Virtual Pro Wrestling, appeared. Although Virtual Pro Wrestling had a horde of wrestlers and promotions on tap it offered little else that we hadn't already seen in both the New Japan and Fire Pro games. Yuke's have taken the finer points from these other games and created the best wrestling game available on the Playstation. "So what's new" you may ask. Well to begin all the graphics look better than ever. The wrestlers look more detailed, there are more venues and rings, and camera flashes light up the arenas during each move. There are now 18 wrestlers with 8 more hidden throughout the game. Each wrestler's repertoire has been increased with more moves as you will see with the sample move list I have supplied further on in the FAQ. Also new to Toukon Retsuden 2 is the Tag Team and Battle Royal modes. By using a multi-tap you and 3 friends can now go toe to toe for wrestling supremacy. Realism has always been one of the strengths of the game and this time Yuke's acquired Kensuke Sasaki as their advisor. All these additions add up to make this the wrestling game of choice. If you are or ever have been a wrestling fan this is the Playstation game for you. Now where's my damn controller ... I've got to practice my Asai moonsault :) Controller Setup Menu Screens O Advance to next screen X Go back to previous screen In Game Direction Pad Moves your wrestler around the ring Triangle Submission Hold/Pin Move (See Wrestler Moves Lists) O Strength Move (See Wrestler Moves Lists) X Strike (See Wrestler Moves Lists) Square Action (See Wrestler Moves Lists) Select Frame advance during paused game Start Pause Game. Brings up menu below Move Name On Off Camera Flashes On Off End Match Push O L1 Appeal to crowd (can be used in conjunction with direction pad for different appeals) L2 Appeal to crowd (can be used in conjunction with direction pad for different appeals) R1 Appeal to crowd (can be used in conjunction with direction pad for different appeals) R2 Appeal to crowd (can be used in conjunction with direction pad for different appeals) Note: When in Tag Team or Battle Royal mode the shoulder buttons work as described below: In this example Player 1 is Masahiro Chono, Player 2 is Hiroyoshi Tenzan, Player 3 is Keiji Mutoh & Player 4 is Kensuke Sasaki. The shoulder buttons can be used to change the target of attack or appeal to the crowd. Masahiro Chono Hiroyoshi Tenzan Keiji Mutoh Kensuke Sasaki L1 Appeal to Crowd vs. Chono vs. Chono vs. Chono L2 vs. Tenzan Appeal to Crowd vs. Tenzan vs. Tenzan R1 vs. Mutoh vs. Mutoh Appeal to Crowd vs. Mutoh R2 vs. Sasaki vs. Sasaki vs. Sasaki Appeal to Crowd Select & Start Return to Main Menu Main Menu After turning on the game and pushing start, you should get the main menu. There are 12 menu items to choose from while you're at this screen. They are: 1. Play Mode / Singles - Tag Team - Battle Royal 2. Weight Division / Heavyweight - Jr. Heavyweight - Open 3. Game Mode Singles Heavyweight Exhibition Match IWGP Heavyweight Championship Match G1 Climax League G1 Climax Tournament Jr. Heavyweight Exhibition Match IWGP Jr. Heavyweight Championship Match Best of the Super Jr. League New Japan Pro Wrestling Tournament Open Burning Spirits Challenge Exhibition Match IWGP Heavyweight Champion vs. IWGP Jr. Heavyweight Champion New Japan Pro Wrestling League New Japan Pro Wrestling Tournament Tag Team Heavyweight Exhibition Match IWGP Heavyweight Tag Championship Match SG Tag League New Japan Pro Wrestling Tournament Jr. Heavyweight Exhibition Match Super Jr. Tag League New Japan Pro Wrestling Tournament Open Burning Spirits Challenge Exhibition Match New Japan Pro Wrestling League New Japan Pro Wrestling Tournament Battle Royal 4. Skill Level / Training (Easy) - Strong (Normal) - Cement (Hard) 5. Time Limit / 5 - 60 minutes (5 minute intervals) or No Time Limit. Default is 30 minutes 6. Venue / Tokyo A - Tokyo B - Tokyo C - Osaka A - Osaka B - Outside 7. Time Limit Decision / On - Off 8. Knockout / On - Off 9. Ring Select / NJPW 1 - NJPW2 - NJPW3 - NJPW4 - NJPW5 - NJPW6 10. Viewing Mode / Normal - Ringside - 2nd Floor 11. Sound / Mono - Stereo 12. Options Title History IWGP Heavyweight Championship IWGP Jr. Heavyweight Championship IWGP Heavyweight Tag Championship G1 Climax SG Tag League Best of the Super Jr. Super Jr. Tag League Best Bout - Watch replays of your matches. Whenever you win an exhibition match, you will be asked whether or not you wish to save. Press O for "yes", or X for "no". You will then be prompted to confirm your decision. As mentioned before O equals "yes" and X equals "no". If you do choose to save you can then go here and select the match to watch it again. Wrestler Move Lists - Lets you see each wrestler's move list (in Japanese of course). Use the direction pad left and right to scroll through the wrestlers and up & down right to scroll through the moves. BGM - Lets you listen to the Background Music used in the game. Use the direction pad to scroll through the Track Listings. Press O to Play and X to Stop. Memory Card Reload - Lets you load a saved game from a Memory Card. Note: I'm not sure about the usefulness of this option as saved games are automatically loaded when the game boots up. If anyone has any ideas please let me know. Practice Mode (Warning: Once in this menu I do not know how to return to the main menu without resetting the game!!) Play Mode / Singles - Tag Team - Battle Royal Skill Level / Training (Easy) - Strong (Normal) - Cement (Hard) Time Limit / 5 - 60 minutes (5 minute intervals) or No Time Limit. Default is 30 min. Venue / Tokyo A - Tokyo B - Tokyo C - Osaka A - Osaka B - Outside Time Limit Decision / On - Off Knockout / On - Off Ring Select / NJPW 1 - NJPW2 - NJPW3 - NJPW4 - NJPW5 - NJPW6 Viewing Mode / Normal - Ringside - 2nd Floor Use the direction pad up & down to scroll through the options Note: At the area at the bottom of the screen you can select the wrestler(s) you wish to use along with the control method and appearance. You must first move the cursor onto the wrestler selection field which will then become highlighted. The wrestler selection can then be manipulated by using the direction pad left & right to scroll through the list of wrestlers. The control method is selected by either the L1 button for manual control or R1 for computer controlled. Appearance is selected by using the Triangle (Type 1), O (Type 2), X (Type 3) or o(Type 4), this will change the wrestler's appearance (ie. Jyushin "Thunder" Lyger: Type 1 = Red Costume, Type 2 = Blue Costume, Type 3 = White Costume, Type 4 = Black Costume) This is the translated list of Wrestlers you can select by scrolling right (using the direction pad right) 1. Antonio Inoki **Player 1 Default** 2. Tatsumi Fujinami **Player 2 Default** 3. Riki Choshyu **Player 3 Default** 4. Keiji Mutoh **PLayer 4 Default** 5. Shinya Hashimoto 6. Masahiro Chono 7. Kensuke Sasaki 8. Shiro Koshinaka 9. Hiroyoshi Tenzan 10. Osamu Nishimura 11. Satoshi Kojima 12. Jyushin "Thunder" Lyger 13. Wild Pegasus 14. El Samurai 15. Kohji Kanemoto 16. Shinjiro Ohtani 17. The Great Muta 18. Power Warrior 19. Young Antonio Inoki* 20. Seiji Sakaguchi* 21. Hiroshi Hase* 22. Young Jyushin "Thunder" Lyger* 23. Tiger Mask* 24. Pegasus Kid* 25. Kero-Chan* 26. Tiger Hattori* * hidden wrestlers Game Screens Controller Selection Screen After selecting a mode of play you are presented with the Controller Selection Screen. Here you can manipulate how each wrestler is controlled. The Playstation icon represents a computer controlled wrestler. To change this to a joypad, which represents manual control (ie. YOU), press START. For Tag Team matches you can switch which player is your partner by using the direction pad up & down. Wrestler Selection Screen Once you have selected the controller method you are presented with the Wrestler Selection Screen. I have provided the following diagram and associated list of wrestlers seen at this screen. 01 02 03 04 05 06 07 08 09 26 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1. Tatsumi Fujinami 2. Riki Choshyu 3. Osamu Nishimura 4. Shiro Koshinaka 5. Satoshi Kojima 6. Keiji Mutoh 7. Jyushin "Thunder" Lyger 8. El Samurai 9. Kensuke Sasaki 10. The Great Muta 11. Young Jyushin "Thunder" Lyger* 12. Wild Pegasus 13. Pegasus Kid* 14. Hiroyoshi Tenzan 15. Power Warrior 16. Shinya Hashimoto 17. Kohji Kanemoto 18. Shinjiro Ohtani 19. Masahiro Chono 20. Tiger Hattori* 21. Hiroshi Hase* 22. Kero-Chan* 23. Antonio Inoki 24. Seiji Sakaguchi* 25. Young Antonio Inoki* 26. Tiger Mask* * hidden wrestlers Tonight's Matchup Screen You are presented with the Matchup screen as the game loads. Strategy & Rules Rules The following rules are used in the New Japan Pro Wrestling federation: A wrestler can win by either pin, submission, count out or disqualification. When a wrestler reaches the ropes his opponent has 5 seconds to break the hold. If he does not he is disqualified. Wrestler's applying illegal holds have 5 seconds to break the hold or are disqualified. Wrestler's leaving the ring have 20 seconds to return or are counted out of the ring and lose. Double countouts, when both wrestlers are counted out of the ring, are deemed a draw. For Tag Team Matches only: If a wrestler/wrestlers enter the ring without being tagged in they are warned by the referee and have to leave the ring within 5 seconds or their team is disqualified. Strategy New Japan Pro Wrestling employs 3 basic attack techniques: Punch/Kick, Strength Move and Submission Hold. Executing moves are dependent on a few different variables. The first is your position in relation to your opponent's position and condition. Your opponent can be in any combination of the following conditions: facing you, with their back to you, lying prone on the mat, outside the ring, running and/or groggy/swaying. The second variable is the use of the directional pad. Whether this is pressed or not determines which move to select. A combination of the 2 variables selects what move the wrestler will execute. (For more information on each wrestler's moves refer to the section titled "Wrestler Moves List") New Japan Pro Wrestling also employs a priority based system similar to the rock/paper/scissors game that we all played as kids. The priority system in the game works as follows: A Strength Move overrides a Punch/Kick, a Submission Hold overrides a Strength Move and a Punch/Kick overrides a Submission Hold. Although unseen, all the wrestlers have Hit Points. The hit points are split into 2 categories: Main HP and Sub HP. Main HP are depleted by doing Punch/Kick or Strength Moves. Sub HP are depleted by executing submission holds. When in a submission hold press the directional pad in the direction of the nearest ropes and press any button repeatedly. Your wrestler will move towards the ropes, which will result in your opponent having to release the hold. (see the section titled "Rules" for more information) There are also times when, due to the crowd's influence, a wrestler will become stronger and receive a brief advantage over their opponent. This "rush" mode happens once the wrestler has been on the receiving end for a while and has not been able to execute an offensive move. "Rush" mode is indicated for a wrestler when the crowd's cheers become louder and the wrestler's name begins to flash. This "rush" mode also enables you to perform the hidden moves for each wrestler. Move Lists Legend T Triangle A Head O Circle B Arms X X C Mid-section S Square D Legs + Directional Pad E Feet * Pin Combination Move # ??? $ Reversable Move ! ??? **Below is a list of common action moves used by all the wrestlers** Action Button Combination Opponent's Position Pin Opponent O (B or C or D) Lying Face Up On Mat Run/Dash S N/A Leave/Return to Ring S & D-Pad towards N/A ropes Irish Whip Opponent S Near Standing & Facing Opponent Turnbuckle/Ring Barrier S Standing & Facing, Near Smash Turnbuckle/Ring Barrier Release Hold/Pin S N/A Attempt Roll Opponent Back S Outside Of Ring Near Apron Into Ring Backstep Away From S x 2 N/A Opponent Turn Opponent Around S Standing Groggy or Swaying Kick Out Of/Reverse S N/A Pin Attempt Roll Opponent Over S x 2 (C) Lying On Mat Drag Opponent In S (B or D) + towards Lying On Mat Circular Motion opponent Drag Opponent Forward S (A or E) + towards Lying On Mat Or Back opponent Pick Up Opponent To S (A or E) Lying On Mat Face Toward Pick Up Opponent To S x 2 (A or E) Lying On Mat Face Away Step Over Opponent's S (C) Lying On Mat Body Tag Partner On Ring S N/A Apron (Tag Team Mode) Reach For Tag While S N/A Standing On Ring Apron (Tag Team Mode) Hold Opponent Down for O (A or E) Lying On Mat Double Team (Tag Team Mode) **Below is the Move List supplied in the Game Manual for Jyushin "Thunder" Lyger. This can be used as a template to unlock the moves for each of the other wrestlers in the game** **While trying to translate the move list I have tried to use the actual names for each move, but am sure they are a few mistakes. If you know the correct name for a specific move or if I have made a mistake please let me know** Wrestler's Position Move Name Button (Opponent's Condition) Facing Opponent Slaps X (Normal) Drop Kick (#) X (Groggy) Rolling Kick (!) X (Swaying) Punch (!) X + (Normal) Running Drop Kick X + (Groggy) Punch (!) X + (Swaying) Suplex O (Normal) Power Bomb O (Groggy) Lyger Bomb (*) O (Swaying) Tombstone Piledriver O + (Normal) Brainbuster O + (Groggy) Thunder Lyger Bomb (*) O + (Swaying) Headlock T (Normal) Shoulder Arm Breaker T (Groggy) Small Package (*$) T (Swaying) Swinging Neckbreaker T + (Normal) Armbar Takedown T + (Groggy) Frankensteiner (*$) T + (Swaying) Running At Opponent Running Drop Kick X (Normal) Clothesline X (Groggy) Rolling Kick (!) X (Swaying) Running Tackle O (Facing) Face Crusher (!) O (Behind) Front Rollup (*$) T (Facing) Shoulder Rollup (*$) T (Behind) Running Opponent (From Rolling Kick (!) X Stationary Position) Frankensteiner O Frankensteiner (*!) T Running Opponent Punch (!) X (After Irish Whip) Tilt-a-Whirl Suplex O Sleeper Hold T Rebound ??? ??? (#) X Behind Opponent Drop Kick (#) X (Normal or Groggy) Running Drop Kick X (Swaying) Forearm Smash X + (Normal or Groggy) Rolling Kick X + (Swaying) Back Suplex O (Normal or Groggy) German Suplex Throw O (Swaying) German Suplex (*) O + (Normal or Groggy) Belly to Back O + (Swaying) Suplex (*) Abdominal Stretch T (Normal or Groggy) Armbar Cross Face Chicken Wing T (Swaying) Abdominal Stretch T + (Normal or Groggy) Shoulder Rollup (*$) T + (Swaying Opponent Outside Ring Flying Body Press (#) X (Normal or Groggy,Near Ropes) Asai Moonsault (#) X (Swaying, Near Ropes) X (Groggy, ) Sliding Kick (#) X (Groggy, ) Opponent Down on Mat Stomping X @A (Face Up) (Letter Gives Position Knee Drop X @A (Face Down) Relative To Opponent) Forward Flip X @B (Face Up) Elbow Drop X @B (Face Down) Stomping X @D (Face Up) Stomping X @D (Face Down) Stomping X @E (Face Up) Stomping X @E (Face Down) Chicken Wing Armlock T @A (Face Up) Stepover Armbar T @A (Face Down) Rollup (*) Forearm Rub in Face T @B (Face Up) Camel Clutch T @B (Face Down) Achilles Leglock T @D (Face Up) Bow & Arrow T @D (Face Down) Figure Four Leglock T @E (Face Up) Bow & Arrow T @E (Face Down) Opponent Up on Top ??? Drop Kick X Rope Deadly Drive O (Facing) ??? Back Drop O (Behind) Top Rope Dive Moves Missile Kick (#) X (Normal or Groggy) Flying Cross Body X (Swaying) Block (*#) Shooting Star Press (*) X (Face Up, Lying on Mat) Diving Head Butt X (Face Up, Lying on Mat) Flying Elbow Drop X (Face Down, Lying on Mat) Flying Knee Drop X (Face Down, Lying on Mat) Flying Body Block (#) X (Outside Ring, Normal or Groggy) Flying Back Splash (#) X (Outside Ring, Swaying) Top Rope Turnbuckle Top Rope Frankensteiner O (Groggy, Facing) Moves (Opponent in Top Rope O (Swaying, Facing) Corner Area) Fishermanbuster Top Rope Back Suplex O (Groggy, Behind) Top Rope Back Suplex O (Swaying, Behind) Corner ??? Rolling Kick (#!) X ????? Clothesline (#) X Counter When Getting Drop Kick (#) X Up Off Mat (either by Punch (!) X + yourself or opponent Snap Mare O picking you up) OR Frankensteiner (*) O + when Groggy state Small Package (*$) T ends ** Note ** You Frankensteiner (*$) T + must be close to opponent to perform these moves ????? Rolling Kick (#!) X Clothesline (#) X Drop Kick (#) X **Below is a list of Double Team Moves that can be used in Tag Team Mode. For moves that can only be performed by certain wrestlers only the initiator of the move must be able to execute it. It does not matter if his partner uses the move or not as he will still assist him with the double team.** Wrestler's Position Move Name Button Wrestlers Who Use This Move Both Facing Opponent Double Arm T All Breaker Both Facing Opponent Double Suplex O All Both Behind Opponent Double Knee T All Crusher Both Behind Opponent Double Back O All Suplex One Facing Opponent, Double Power O Sasaki, Koshinaka, Tenzan, One Behind Opponent Bomb Power, Kojima, Lyger, Pegasus, Samurai Both Behind Opponent Double Face O Mutoh, Sasaki, Muta, Power, Crusher Nishimura, Lyger, Pegasus, Kanemoto, Ohtani Hidden Characters There are 8 hidden wrestlers in the game. There are 2 ways to get each character: 1) Enter a code at the Title Screen (Easy Method) or 2) Using a wrestler listed below beat all the other wrestler in the Burning Spirits Challenge Mode (Harder Method). You can save hidden wrestlers by answering Yes (O) to Save Game questions when completing the Burning Spirits Challenge or if the wrestlers were activated by a code saving a game in progress. (ie. a league or tournament) To access the Pegasus Kid you must: 1) L1, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Wild Pegasus To access the Kero-Chan you must: 1) L2, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Power Warrior To access the Hiroshi Hase you must: 1) R1, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Kensuke Sasaki To access the Tiger Hattori you must: 1) R2, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using The Great Muta To access the Young Antonio Inoki you must: 1) T, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Tatsumi Fujinami To access the Young Jyushin "Thunder" Lyger you must: 1) O, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Jyushin "Thunder" Lyger To access the Seiji Sakaguchi you must: 1) X, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Antonio Inoki To access the Tiger Mask you must: 1) S, select. The "Press Start" will flash to indicate the code has been accepted, or 2) Beat the Burning Spirits Challenge using Kohji Kanemoto 60 FPS with all Hidden Wrestlers and Rings 1. Before powering up the Playstation press and hold the following O + S + L1 + L2 + R1 + D-Par (Up/Right) + Select + Start. I've found turning the controller upside down works best, unless of course you have a spare set of hands :) 2. Power up the Playstation while holding the buttons and after the usual boot sequence you should see a menu similar to the Practice Screen instead of the normal TOMY logo and FMV intro. 3. Release the buttons. 4. Setup your game and when you are ready to proceed press and hold in sequence: R1 + L1 + L2 + R2 + Start. 5. If done correctly there will no longer be a game background, but the game will now be running at 60 FPS. Note: This cheat also enables all the hidden wrestlers and 2 extra rings: Tokyo A 2 & Outside 2. The 60 FPS only works in Singles matches. Tag Team and Battle Royal matches remain unchanged. Related Links Tronix Video & Computer Game Mail Order * If you haven't got this game this is where you should get it. Their Web Page is updated daily. Ask for Joe. I highly recommend using Tronix over any other import shop. I have dealt with Tronix for nearly 2 years now and have never had a problem. I have always had excellent service and Joe is well-informed with the latest information on the gaming industry. If you are looking for a reliable, knowledgeable and affordable import shop look no further. Tell 'em that Wayne sent ya! Video Game FAQ Archive GameFAQs * One stop shopping for Video Game FAQs Scoops Wrestling Video Game FAQS sfaqs.htm * Wrestling game FAQs Playstation Gamer * A very cool Web Page with the latest info on Japanese Playstation games The Unofficial Playstation Homepage * The definitive Playstation Web Page The Great Hisa's Puroresu Page * A Web page totally dedicated to Japanese wrestling. A really cool site. Check it out. Herb's Wrestling Stuff wrestle.html * A Web Page dedicated to Wrestling with weekly updates. A must for all wrestling fans. usenet * usenet group dedicated to, what else, wrestling. New Japan Pro Wrestling - Toukon Retsuden 2 FAQ Version 1.1 author: Wayne Baker contributors: Craig Freyer Brad Thiessen Alvin Muolic orion@hooked,net Brett Nation RAYSURX MAVRIK If you have any comments, suggestions, corrections or additions please contact me at Questions For You!! (And maybe even a prize :)) I am still looking for more info on this great game. If anyone could provide additional info on the following it would be greatly appreciated: 1) A translated manual. I do not speak or read Japanese, but if someone has or can translate the manual I would be interested to hear from you. Of particular interest would be sections within this FAQ that remain untranslated. 2) Codes. I'm not sure if there are any more hidden wrestlers, but it wouldn't surprise me. If you know of any other codes please let me know so I can update the FAQ. Appropriate credit will be given. 3) Different Colours. Is there any way to change your wrestler's appearance other than in the practice mode? If you know how please let me know 4) The manual mentions the button combination of L1 + R1 + D-pad + X. Does anyone know what this does. I have tried in game, menu screens, etc., but have no idea what it does. 5) Rush Moves. If you find any please let me know. I'm working on version 2.0 and would like to include the hidden moves for each wrestler. To make this interesting and promote finding all these moves I have decided to hold a competition. Everyone who sends me a rush move for a wrestler will be entered into a draw to win a compilation video tape of New Japan Pro Wrestling. The more rush moves you send me the more entries you will have into the prize draw. There will only be one winner and the closing date will be March 23, 1997. The winner will be announced the following day, March 24, 1997. BTW, I can make the tape NTSC, PAL or SECAM so don't be discouraged if you live outside North America. I don't know if anyone has ever given a prize away along with a FAQ so this might be a first, and last if I don't get enough response. Special Thanks To: Brad Thiessen - For the hidden wreslter info and other miscellaneous bits and pieces Craig Freyer - For all the input and keeping me on my toes to make sure this thing got out on time... well sort of on time :) Alvin Muolic - For the much needed help with Japanese Translations in all my FAQ's. I would never have been able to write the first Toukon Retsuden FAQ without Alvin's help. Many Thanks!! Brett Nation & RAYSURX - For the info on the 60 FPS game. Thanks Guys! MAVRIK - For additional info on who to beat in Burning Spirits mode to access Hiroshi Hase and Young Antonio Inoki Joe @ Tronix - Thanks for getting the game to me so quickly during the busy Christmas period and putting up with all the phone calls between October and December that started with "Do you have a date for Toukon Retsuden 2 yet??" John Roda - For the much appreciated legal advice. Thieves beware! And a big NO THANKS To: Activision - Besides the fact that they ruined a great game by "Americanizing" it. Next time you want to copy stuff out of one of my FAQ's you could at least ask. It's embarassing to you manual writer and your company when there are passages of text that have been lifted directly from someone else's FAQ. The least you could do is give me credit for it. For those who don't understand what I'm talking about read my FAQ for the original Toukon Retsuden then read Activision's manual for Power Move Pro Wrestling you'll get a strange feeling of deja-vu at certain points. BTW, Just for the record my FAQ was written and published during January 1996. Power Move Pro Wrestling came out November 14, 1996. I'll leave the rest to you. BTW, Activision, if you are reading this make sure you read the first section. It's dedicated to you :) *************************END of DOCUMENT****************************************************</p>