eeeeeeeeeee yy yy eeeeeeeeeee eeeeeeeeeeeee yy yy eeeeeeeeeeeee ppp llll eee eee yyy yyy eee eee pppppppppp lll yy eeeeeeeeeeeeee yyyyyy eeeeeeeeeeeeee pppp pppppp ll aaaaa yy yy eee yy eee pp pp ll aaaaaaa yy y y eeeeeeeeeeeee yy eeeeeeeeeeeee pp pppppp ll aa aa yy y y eeeeeeeeeeee yy eeeeeeeeeeee ppppppppp ll aaa aa yyyyyyy pp ll aaaaaaa yy tttttttttttt oooooooooo yy yy pp ll aa aa yy tttttttttttt oooooooooooo yy yy pp lll aaaaaaaa yy tt ooo ooo yyy yyy p ll aa yyyyyy tt oo 0 0 oo yyyyyy tt ooo ooo yy tt oooooooooooo yy tt oooooooooo yy ============================================================================================ ============================================================================================ - ffffff aaaaaa qqqqq vv vv 11 - - ff aa qq qq ______ vv vv 111 - - ffff aaaaaa qqqqq |______| vv vv 11 - - ff aa aa qq vvvv 11 - - ff aaaaaaa qqq vv 1111 - ============================================================================================ ============================================================================================ Author: Antony James (arg0n, ayJAY, aj-r) V1, 15/7/03. E-mail: Website: mIRC channel:#qmatrix GameFAQS boards: the Getaway, Gran Turismo 3, Midnight Club II, Eye Toy... =-=-=-=-=-=-=-=-=-=-=-=-=-= C O N T E N T S =-=-=-=-=-=-=-=-=-=-=-=-=-= I. History of Eye Toy II. Overview of Eye Toy: Play III. Hints and Tips i)General ii)Mini-games iii)Boss encounters IV. FAQs V. My High Scores i)Easy difficulty ii)Medium difficulty VI. Thanks/ Contributors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. H I S T O R Y O F E Y E T O Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The story begins with one man, Dr Richard Marks, an employee of SCEA (Sony Computer Entertainment America for the unitiated). He wondered what would be possible if you could plug a webcam into the PS2's USB port. This general idea was taken up by Sony Studio London, the division that shares the same office building with Team Soho (purveyors of 'The Getaway' and the 'This Is Football' series). The answer to Dr Mark's question is simple. Take a web cam, focus in on subject and track their movements on-screen to allow them to play mental mini-games using their body! After a year of development of the technology and some tech demos the team decided to base a game around the technology. These demos include 'Seymour' in which a little guy in an aeroplane in which colour tracking of yellow and red balls was used to determine where the plane flew, when Seymour would eject etc. Others included: 'The Witch'- The witch lands on the yellow ball and watches as the red ball is moved around the screen. 'Spiders' - Spiders scuttle around the screen and are attracted to the skin of the person watching. 'Magic Wand' - The most similar of the demos to an actual game, the movement of a ball is mapped out on screen and shapes are drawn. These correspond to spells and are sent at the enemy. 'Wishy Washy' - This prototype actually made it into the final game. Clean as many windows as you can in the allotted time. This was around Summer 2002, and in November an event called the 'Playstation Experience' at London's Earl Court took place. In this time the game development had come on in leaps and bounds and already three mini-games were almost completed. Lucky people who had tickets to the event were amazed at the simple yet addictive nature of the games and there was a genuine cross-over appeal to anyone. No complicated controls were needed because you just used your body so people of all ages were interested. The games on show were 'Wishi Washi' (as its spelling had now been changed) where the aim had remained unchanged, 'Kung Foo' in which you have to use your body to KO ninjas that leap onto the screen from all directions and Beat Freak where you have to touch speakers in each corner of the screen as CDs pass through them to make music. And so, seven months down the line Eye Toy: Play has been released complete with 12 mini-games (all of which are fantastic!) and bundles of features that you simply wouldn't expect. For more details I advise that you read on... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. O V E R V I E W O F E Y E T O Y : P L A Y =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In Eye Toy: Play there are 12 mini-games, all of which are detailed below, followed by a look at the rest of the features that you can expect: BEAT FREAK: Almost identical to the original demo version, just with spiffier graphics. Choose a song from four choices (including That One Thats In Lots Of Games, Moloko's 'Sing It Back'). Then, as CDs appear in the centre of the screen and move towards a speaker touch the corresponding one to make sweet music. Miss one and your style bar is reduced. Your aim is to keep this bar as high as possible. KUNG FOO: A personal favourite and again was one of the original three games. use your reflexes to chop each and every one of the evil ninjas before they get to you. Take three hits and its game over. During the bonus rounds you have to hit the boards either side of the screen to break them and gain a few bonus points. Also features a nice motion blur effect at the most frantic moments, making you look like Neo from 'The Matrix'! WISHI WASHI: Use all of your body to clear the soapy suds from the screen in the final of the demonstration games. One of the simplest games but also one of the most frantic and knackering! Rub over water drops to gain power ups. Features the banjo-wielding George Formby's debatable classic 'When I'm Cleaning Windows!' KEEP UPS: The classic show-off football skill of defeating gravity with the use of your body goes digital! Stop the ball from falling off of the bottom of the screen and knock it the windows for some bonuses. Yeah, you can use your arms but where is the fun in cheating? BOXING CHUMP: Possibly the best idea in the whole game! It's you versus a whacking great 'bot in a fight to the finish. Take him on in three rounds consisting of 30 seconds. And of course you can actually dodge his punches in real time before giving him a slap in the face. Brilliant! UFO JUGGLER: In this frankly bizarre game (even relative to the rest) the idea is to set UFOs up into space by spinning them. Don't go too fast or it'll explode, but remember that if it goes too fast it is likely to explode! Additionally keep a look out for the evil ship who will sap the energy from your little guys and try to send them back to earth with a bang! After that you'll have to try to land one of the UFOs, making sure that it doesnt go too fast as it does! Three spaceship deaths will end the game. SLAPSTREAM: Whack-A-Mole for the PlayStation generation. Four clouds, one in each corner of the screen. If a rat boy pops out then give him a good slap, but leave the bunny girls be. Hit the girls three times and its game over. It all gets faster and faster so keeping tabs on which you are supposed to be hitting (and then doing it) gets increasingly difficult. PLATE SPINNER: Another weird one, as you are spinning plates on poles in the jungle, trying to prevent monkeys from knocking them off. Eh? Spin the plates, but not too fast or they'll fly off and give those monkeys a good whack before they reach the top to suceed in your task. BOOGIE DOWN: Unlike using a 'dance mat' you actually look like you are dancing in this game and some of the moves could translate quite well to the club! Watch the girl as she points to one or more of the five lights dotted around the screen and then try to repeat what she did in time. This will require good co-ordination, memory and rhythm from the player and there's four tunes to choose from. GHOST CATCHER: You're in the spooky graveyard with ghosts pouring out of the graves around you. The idea is to inflate the ghosts by rubbing air into them until they pop. Don't let them (or the bats) hit you or your energy bar will deplete. Allow this to happen too much its game over. Bats can be dispatched with a slap. MIRROR TIME: The first time you play this it is likely that you won't have a clue what on earth is going on because it really messes with your sensory perception. In each corner of the screen there is a picture of either a girl or a robot. You have to touch the pic of the girl but not the 'bot and its harder as it sounds because the screen can be flipped horizontally or vertically or both! Hit the robot three times and the game will end. On harder levels the screen can even split into two or four! ROCKET RUMBLE: According to some people this is 'Fantavision' in all but name but not having played the PS2's firework simulator I'll just have to take their word for it. Fireworks of colours red, green, blue or white are propelled up the screen and your aim is to wave your hand over all of the fireworks that are the same colour and then detonate them by pushing the plunger in either the bottom left of bottom roght corners of the screen. Detonating single fireworks is much less spectacular then many of the same colour altogether and adds to your spectator interest bar less. White fireworks can be linked to any other colour. Other features that you can see in the game: Create your own profile including a happy photo, sad photo and one of a funny face. These are shown on the HUD as you play! Takes your photo when you get the highest score on a game! Don't forget the obligatory ridiculous pose! Playroom include many tech demos created by the Studio London team. Multiplayer battle (1-4 players): beat your mate's scores as you take turns. Multiplayer co-op (2 players): take on the challenges with a friend. Video messaging, brilliant! Very good quality video with sound due to the Eye Toy's tiny mic. Up to 60 seconds can be recorded (although this takes up about 7000KB of your memory card!) Choose a background and away you go. List of all 14 things in Playroom (most are pretty self explanatory): UNDERWATER: An underwater effect for you and your surroundings. BUBBLES: A cascade of bubbles that you can pop into smaller ones. LEAVES: Billowing leaves descend and you can waft them about. BALLOONS: Floating balloons to be popped. BEES: disturb The hive and the bees will follow you everywhere. MATERIALISE: Excellent effect caused by movement. Like when Agents dodge in 'The Matrix.' NO EFFECT: Here, a mirror for the vane among us. SPARKLES: Looks like you are constructed of the actual matrix when you move. SNOW: Snowflakes of varying sizes fall and you can waft them about. SPIDERS: One of the original tech demos, as (now nicely rendered) spiders follow you. COPYCAT: Copies what you do but with a lag. Super cool. NERVOUS: Shakes the image of your body to make it look as though you're scared. MIRRORS: Classic funhouse mirror laughs. LOOK, he's got a funny shaped head etc. RAINBOW: Another great one where movement causes a rainbow coloured sweep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. H I N T S A N D T I P S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= __________ |i) GENERAL| `````````` Your first port of call when learning how to play the game/ getting some tips is the manual provided with the game. There is a useful (at least for beginners) section at the rear that explains each game. Also, don't forget to use the 'Help' menu for each game, that can be found on the 'Start' and 'Exit' screen. Want to play deeper, then look below... OK, so this game may be for any one but the 'hardcore' among us will want to get an unbeatable number of points, right? Here are some hints that I've come up with to help turn you into a Hi-Score hero for each of the games. Good luck! If you have any tips or strategies not listed here then post them to me as i will gratefully accept and will list you on my big list of thanks. If you have any enquiries that are not answered by either myself or the manual (please do check first!) then feel free to e-mail me (address @ top of FAQ) or find me on the Eye Toy message board at Even if I'm not there I'm sure the friendly (if mad) people around can offer some advice. ______________ |ii) MINI-GAMES| `````````````` BEAT FREAK: Try and get the CDs in the middle of the speakers when you swipe over them, in order to get a pulsating effect from the speaker. Keep doing this to get combos and massively increase your score. I find that it is too easy to hit the bottom speakers by accident when reaching for the top ones. To avoid this arc your arm around and make your hand into a pointed shape. Remember to stay alert. KUNG FOO: A definite test of your reflexes. Look for the flashes of black that can come from any direction and most importantly keep moving. It doesn't matter whether you hit with your fist or your head because any movement that collides with the enemy will count as their death. You can only be hit when stationary. During the bonus rounds dispose of the boards as quickly as possible. If you hit multiple enemies at a time bonus points will be dispatched. WISHI WASHI: If you move any part of your body the suds will be removed, so at the start wipe your entire body side to side before finishing off with your arms. Don't stop for anything becasue you're better off advancing rapidly between loads of windows than picking up a single 250 or 500 points, especially as some 'power ups' can add suds to the screen. As its only 95% of the screen that needs to be cleared go for the large areas not the tiny ones. Its possible to clear an entire screen in 2-3 seconds using these hints. KEEP UPS: First things first, if you are going to rescue a life you may have to cheat by keeping it up with your arms as its easier. It may be illegal in football but it can be necessary if you want a top score. Always try to knock the ball against the windows if the guys are there that give you 100 or 200 points and remember that its better to do lots of little keep ups than some big ones as the score is based on the number that you do and long combos. Hit Dex (the cool dude) if you can as he'll give you a hand, but not Vernon (the big one) 'cos he'll crush the ball and make it smaller and harder to use. Never hit Wonton (evil dude) or the Oracle (wise one) or you'll lose loads of points. Phew! BOXING CHUMP: You can only hit the robot's head if you want to do any damage so aim for that. If he's guarding thump at his fists until you break through. You know if he's going to punch because he will lower his shoulders so dodge away before coming back with an uppercut! Remember that you can restore your health by moving around during the round intervals. Knock him out as soon as you can (pretty obvious really) And thats probably about it. UFO JUGGLER: The trick here is to get the UFOs spinning quickly enough for them to rise at a good speed but so that they aren't going to explode. In order to judge this keep spinning until the lights on the side go red and the ship starts to wobble. You want to spin them just slower than when the red lights are flashing, so that you can see stars revolving around the ship. Doing this will get you bonus points. As soon as Wonton comes into view frantically rub his ship becasue you don't need his intervention. Watch out for craft that are slowing down because you don't want to waste any of those ships. On the landing mission let the ship fall to about 2/3 down then gently rub the ship creating friction and slowing it down. When the ship lands it should almost be stationary. SLAPSTREAM: Quite simple this one, just avoid those bunnies at all costs. You will require reasonable co-ordination and reflexes to get the rats but just look carefully and don't accidentally hit a girl at the bottom when bringing your arm down from the top. It may be useful to arch your arms around the bottom clouds to hit the top ones, similar to the tactic in 'Beat Freak.' If you feel capable enough hit multiple rats to gain bonuses. PLATE SPINNER: Where to start! There is a 'sweet spot' for the speed that the plates spin at. You can clearly recognise it by the stars that appear around the plate. In this state don't bother spinning them any more for risk of making them fall off, just do it when the stars disappear to bring them back. The plates are also invincible to monkey attacks in this state and bonus points will be given if a monkey is spun off by a plate in the sweet spot. The higher a monkey when you slap them off, the higher the bonus which is worth noting if you need to protect a plate not spinning in the sweet spot. Finally, by keeping all plates sweet-spotting you will recieve bonus points. BOOGIE DOWN: A reasonably good grasp of memory skills is required in this game. Watch the dancer's sequence and staple it to your brain. As soon as the lights turn green do the first move but then its up to your sense of rhythm to judge when the next move should come. In my experience tapping your foot or bouncing to the beat (!) helps but that's all the help I can profer for this one. GHOST CATCHER: This one's about speed too, because the quicker you dispatch the ghosts, the less health you are going to lose. Prioritise the ghosts over the bats, so only go for the bats when your screen is empty of ghoulies. Go mental at the bats *SLAP* *SLAP* *SLAP*! Remember again that you can use your whole body. MIRROR TIME: Biggest tip here is to make some movements with your arms closely to your body before committing to a strike because otherwise you are going to have all kinds of problems. If you aren't 100% over where one is leave it because it's better to miss out on a few points and live to fight another screen then lose one of your three lives. Probably the hardest game of all so don't get dis-heartened. ROCKET RUMBLE: Use both arms to select the fireworks that you want to detonate so that you don't get in a muddle and start switching between the different colours when you don't mean to. Always link white fireworks with the colour that has the most on-screen. So if you had 1 white, 2 red and a blue you'd link the 2 reds and the universal white together to get the biggest combo possible because those are the ones that will get you the most points. As you get bigger combos you'll be able to access the bigger and prettier rockets. Unlockable features: It is rumoured that you can unlock certain features in the game. This is confirmed for mini-games like Boogie Down where you can get extra songs by performing well but I don't know at this stage what else there is. If anybody could inform me that'd be great. ____________________ |iii) BOSS ENCOUNTERS| ```````````````````` Now after playing through the Easy and Medium difficulty levels I have only met bosses on two stages listed below. Both are fairly simple but some people seem to be having a little trouble so here are some tips. If (when I play through the Hard difficulty) I find any more bosses you will see my tactics here. If anybody else does first, please inform me so that I can add them here and put your name on my thanks list. _________________ Wonton: Kung Foo: After you finish Round 6 on the Medium difficulty the evil lord himself will appear and attempt to remove your remaining hits to bring up the Game Over message or lower the skill points that you recieve. When I first got to this point I thought that you could dodge his attacks (whereby he slashes his sword and sends a wave of energy at you) but this is impossible. You have to hit him (literally) a split second before he unleashes his attack. It confusingly looks like it didn't hurt him but he'll fly off, splitting into four before returning into one in a random (?) location on the screen. You have to be ready to hit him before he swipes his sword again and hit him. Once more should see him off. Hope this helps! ______________________ Wonton: Ghost Catcher: Back again but in ghost form this time, I was playing on Medium difficulty. Taking up most of the screen all I had to do was rub him like the other ghosts until he exploded. The one problem (and the only way to lose any health) is the fact that loads of the smaller ghosts are circling the screen haunting you. So you have to take out all of them whilst still attacking Wonton. To do this simply wave both arms all over the screen removing all the ectoplasm beofre it removes your health! You get tons of points for succeeding so it's well worth the effort. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. F A Q S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As this game hasn't been out long I haven't come across any questions that are asked particularly frequently. When I do you'll see them with the answers here but for now here are some that I believe will occur now and again. Q. Is this game worth £40? A. Definitely. That amount of money for a web cam alone would be pretty cheap but with the addition of Eye Toy: Play and the ease of setup etc. I would consider this an essential purchase for just about anybody. Add to this the future prospects for the thing (Play 2 anybody?!) and the massive cross-over appeal between generations and it suddenly makes a lot more sense! Q. Does it work well? A. An emphatic yes. Even if you aren't against a plain background as long as the lighting is reasonable in the room that you are and there isn't too much background motion there shouldn't be any problems. There is also an LED on the Eye Toy that flashes red if there is not sufficient lighting, the front of the camera can be swivelled to focus the image and the camera is attached to the stand with a ball joint to aid you in making adjustments. Q. Is it an investment for the future or a novelty purchase? A. Like the PS2 Headset there are already people (third party as well as Sony) looking into developing further games. The Producer of the Eye Toy project Ron Festejo has already been quoted as saying "I think this is the future of gaming." The thing is the lifespan will be good for Play anyway, what with setting high scores over the different difficuly levels, exploring the games and contesting with your mates! I would never even have imagined features such as the Video Messaging so imagine what the guys in London are conjuring up right now! Q. Where is the microphone? A. For your information the mic is situated just above the blue LED (which itself is situated next to the lens and focus-ring). Q. How much memory card space does it take up to create a video message? A. Video messages can be recorded in either 10, 20, 30, 40, 50 or 60 second chunks. Due to the fact that you are recording sound as well as relatively high quality video footage a 60 second recording may take around 7600KB of your memory card and even a 10 second one will require around 1300KB. This is the only real sticking point of the game because if you are the sort of person who is always deleting stuff from your memory card to make space you aren't going to be able to fully exploit the feature. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. M Y H I G H S C O R E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= __________________ |i) EASY DIFFICULTY| `````````````````` Please bear in mind that these scores are what I have achieved after only a couple of days of playing and so should be fairly beatable. There are a good target of what to aim towards for beginners though. All scores are on the Easy difficulty level. BEAT FREAK | 56,404 --------------------------------------- KUNG FOO | 44,500 --------------------------------------- WISHI WASHI | 109,124 --------------------------------------- KEEPY UPS | 51,682 --------------------------------------- BOXING CHUMP | 93,000 --------------------------------------- UFO JUGGLER | 60,027 --------------------------------------- SLAPSTREAM | 89,200 --------------------------------------- PLATE SPINNER | 73,178 --------------------------------------- BOOGIE DOWN | 93,592 --------------------------------------- GHOST CATCHER | 57,900 --------------------------------------- MIRROR TIME | 76,000 --------------------------------------- ROCKET RUMBLE | 72,800 _____________________ |ii) MEDIUM DIFFICULTY| ````````````````````` And these are the first high-scores that I achieved when playing on the Medium difficulty. As I took so little time in setting them these too are easily approachable but are nevertheless an aim for Eye Toy-ers to beat. BEAT FREAK | 74,654 --------------------------------------- KUNG FOO | 78,100 --------------------------------------- WISHI WASHI | 114,398 --------------------------------------- KEEPY UPS | None set --------------------------------------- BOXING CHUMP | 90,200 --------------------------------------- UFO JUGGLER | 80,256 --------------------------------------- SLAPSTREAM | 103,800 --------------------------------------- PLATE SPINNER | None set --------------------------------------- BOOGIE DOWN | 76,969 --------------------------------------- GHOST CATCHER | 148,200 --------------------------------------- MIRROR TIME | 62,000 --------------------------------------- ROCKET RUMBLE | 88,900 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. T H A N K S / C O N T R I B U T O R S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to Sony Studio London for developing/ making the Eye Toy Thanks to SCEJ for making the PS2 Thanks to myself for buying the game and writing this FAQ Thankls to the people who've amused me by playing this game ;) lol Want to see your name here? Contribute something and it will be! Feel free to extract bits and pieces from the FAQ in order to aid you in your playing of the game but don't copy anything into your own FAQs 'cos plagiarism sux and you will deserve painful and numerous punishments for committing it. ============================================================================================ Copyright © Antony James, 2003. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================================</p>