.____ .__ __ __ .__ ____ __.__ | | |__|/ |__/ |_| | ____ | |/ _|__| ____ ____ ______ | | | \ __\ __\ | _/ __ \ | < | |/ \ / ___\/ ___/ | |___| || | | | | |_\ ___/ | | \| | | \/ /_/ >___ \ |_______ \__||__| |__| |____/\___ > |____|__ \__|___| /\___ /____ > \/ \/ \/ \//_____/ \/ _________ __ / _____// |_ ___________ ___.__. \_____ \\ __\/ _ \_ __ < | | / \| | ( <_> ) | \/\___ | /_______ /|__| \____/|__| / ____| \/ \/ \KINGDOM BOSS GUIDE/ Version 1.10 -------------------- INTRO -------------------- This FAQ is written by Jammy_Bleached for www.GameFAQS.com. It is a guide hopefully to help people or give insight on the games Kingdom bosses, ones which must be defeated in order to progress in the story. This guide is not for sale and for GameFAQS.com only. If you wish to post this guide on your own website please e-mail me first and don't claim this as your own. Thank you. The following websites have asked and been given permission: www.supercheats.com www.neoseeker.com www.gamesradar.com www.cheatplanet.com If anyone reads through and believes that i've forgotten something, am incorrect or think that something should be added and/or changed, then feel free to e-mail me about it and i'll happily update the FAQ with credit given. Any kind of spam, crude or insulting messages will be ignored. To contact me my e-mail address is: jammy_bleached@hotmail.com --------------------- UPDATES --------------------- 6th May 09 - Created guide, finished introduction and credits 7th May 09 - Finished guide for Kings 1 and 2 9th May 09 - Finished guide for Kings 3, 4 and 5 11th May 09 - Finished guide for Kings 6 and 7 12th May 09 - Version 1.00 uploaded to GameFAQS 15th May 09 - Version 1.10 uploaded to GameFAQS. Created guide for the Final Boss, made some edits thanks to user Lagoona and gave permissions for other websites to host guide (see sites above in Intro) --------------------- INDEX --------------------- [ONIK].....1st King - Onii King [DUVR].....2nd King - Duvroc [SHIS].....3rd King - Shiskebaboo [OMEL].....4th King - Omelet [TVDI].....5th King - TV Dinnah [LORD].....6th King - Lord Sauvage [JUMB].....7th King - Jumbo Champloon [FINA].....8th King - Final Boss Credits Special Thanks ----------------------- [ONIK] !ONII KING! ----------------------- The first major boss of the game. He's an enormous Onii who sits on his throne awaiting for your challenge. He's also the guy who insults you in his message. He's going down! LOCATION: Onii Grounds (Pass through Dark Valley to reach destination) DIFFICULTY: 2/5 ATTACKS: 3 attacks - THROW - Onii King will throw rocks or pots at you PUNCH - Onii King will take a punch at you if you're close KICK - When low on health, Onii King will try and kick your men when close ROYAL GUARDS: (5+) Solider Grunts and (3+) Animal Hunters GOAL: Defeat him by reducing his health to 0 STRATEGY: When you begin this battle you will be in a large open area; plenty of room to move around in. You will see the Onii King sitting in front of you and he will not move from his seat. On the cliffside to the left and right of the Onii King will be Onii that will emerge from holes and give the Onii King rocks and pots for him to hurl at you. Finally, around the edges of the arena on the ground are Onii that will be throwing rocks at you. First things first, you will want to prioritise taking out the Onii on the cliffs. These pesky Onii will give the King objects to throw at you before they run off to get more ammo. Send your Animal Hunters to take care of these Onii but don't send the Hunters too close to the King or he will take a jab at them. Once the Onii on the cliffside are dead theres nothing the King can do to you at a distance. If the King does throw something at you just be quick and dodge around the object. Do not worry too much about the Onii on the ground, as long as you stay near the middle of the arena, the rocks the Onii throw will never reach you. If it makes you feel safer then by all means take them out but you really need the arrows for the big guy. Now that the Onii King is ammo-less, let's get busy! Send your Soldier Grunts to attack and one or two Hunters. They will jump the King and begin pounding away at him. When the King is angry as told by the fumes of smoke, recall your troops back so they don't get hurt and then send them at him again. Eventually the Onii on the cliffs will re-appear and begin giving the King ammo once more. Again use your Hunters to take them out or you can try this trick to give you an advantage. If you send a Grunt to attack the King as he is being given some ammo, the Onii King will miss grabbing the ammo and instead be hit over the head by it. If this happens he will become dizzy and give you your biggest chance to beat him senseless for a little while. This trick doesn't always work but when it does it makes things all that easier. When you manage to get the King down to 50% health, he will begin using his kick attack. He will use this quite a lot and will also use it when you approach him. To get around this use a fake-out. Send one Grunt at him to make the King kick, quickly recall your Grunt back and then send your army at him. Keep doing this as well as taking out the ammo giving Onii on the cliffsides and eventually you will win. Congratulations! The 1st Kingdom is now yours and the Onii King runs off like a coward. ------------------------ [DUVR] !DUVROC! ----------------------- This drunk alcoholic is your 2nd boss and wants to party all day long. LOCATION: Jolly Kingdom (Pass through Sunflower Plains to reach destination) DIFFICULTY: 4/5 ATTACKS: 8 attacks - ICE BREATH SHORT - Duvroc will breath ice around himself to create a wall ICE BREATH LONG - Duvroc will breath ice in a straight line in your direction FIRE BREATH SHORT - Duvroc will spew fire around himself FIRE BREATH LONG - Duvroc will spew fire in a straight line in your direction VOMIT - Duvroc will vomit at you and confuse your men if it hits BURP - This is a fake-out. He will show signs of attacking but then burp KICK DANCE - If being attacked, Duvroc will kick his legs and knock you off SUMMON - When low on health, Duvroc will summon Onii to attack you ROYAL GUARDS: (4+) Solider Grunts, (4+) Animal Hunters, (4+) Farmers GOAL: Defeat him by reducing his health to 0 STRATEGY: Arrgh! This guy is a royal pain. You will be in a circular arena with Duvroc being near the center. Around the edges inside the arena are party going, Molotov throwing Onii and on the outside are Onii throwing rocks. At the top right of the field is a crack in the ground hiding a Hot Spring and at the bottom is a crack hiding a Status Remover. Let's get this thing rolling. Take care of the Onii inside the arena first. These guys will be throwing fire at you which will get on your nerves when trying to fight Duvroc. Move around the edge and take out the Onii that you come across using your Soldier Grunts. Also, always keep an eye on Duvroc as he will always be facing you and will attack regardless of your position. As long as you don't go near him and keep moving you'll be fine. Once the Onii are out the way, go to the top right of the field and use a Farmer to reveal the Hot Spring. It's not very big so you can only use it a small amount of times before it's gone. Now that you have room, Duvroc is you're target. During this entire fight you will be fighting him from a safe distance and never going in close unless to attack. He will be standing on top of multiple crates whilst attacking you. He will constantly be using his Fire or Ice Breath techniques. There are two variations of these attacks, a long range and a short range. He will mainly use the short range versions around himself to hit at close proximity but if you're standing still for too long he will use the long range versions to get you. So always be on guard, even if not near him. If you get frozen, your men turn to Snowmen and won't attack for a while. You can hit them with your staff to un-freeze them. If hit with fire, you will lose control of your men and they will run around in a panic. At the bottom of the field is a crack with a Status Remover, if you want you can stand in it when Duvroc uses his moves to make sure you don't suffer from his status ailments. Start with your Farmers and get them to attack the boxes. Don't use your Grunts as they will attack Duvroc instead of the boxes. When you manage to break a box, Duvroc will tumble and lose a bit of health. As your Farmers are attacking always recall them back when you see Duvroc is about to attack. Who knows what move he'll use. Duvroc also has a Vomit attack which is only at close range. It's got a very small radius so it's no real threat but if it hits, your men will become confused and be open for attack. He also has a Burp move which is a fake. He'll show signs of attacking but burp and not do anything, but always call your men back from him as you can't be sure what he will do. If Duvroc surrounds himself with Ice, use your Grunts to break the ice. They only take one hit to shatter. If you don't want to do that you can just wait for Duvroc to use his Fire Breath to melt it all for you. Your choice. This takes time, so just have patience and keep at it. You also have the option to send your Grunts to attack Duvroc. Doing so will stop Duvroc from using his breath attacks. This might seem wise but if you do, Duvroc will Dance and kick all your men off causing damage. You will be needing your Grunts for other fights in this battle so i can't recommend it. Just keep attacking the crates until eventually they break. After breaking one box, more Onii will appear. Hurray... They will appear outside the arena and throw rocks at you. Time to use your Animal Hunters to take them out. Once those pests are gone keep at it. Keep banging away at the crates until eventually Duvroc reaches the ground. Your Farmers now become useless so keep them back. Begin your assault. Use your Hunters and Grunts to wail on Duvroc. Even though he will keep kicking your men off, keep swarming him. Don't get too careless though and forget about his attacks. He will still use his Fire, Vomit and Ice attacks on you. At around 50% health lost, he will call fourth some Onii to annoy you. These Onii are the big guys with hammers. They're nasty and want you dead. Now you have to contend with these as well as keeping an eye on Duvroc. This is why you need your Grunts at high health instead of attacking Duvroc earlier when breaking the boxes. The Onii will stay close to Duvroc so now you have to dodge the Onii attacks and Duvrocs. Send your Grunts in on the Onii and call them back when either one of them attacks. Last thing you want is for Duvroc to set your party on fire and the Onii to then happily smack them one. The Onii does also have a rush move where he runs at you plowing through you and your men so watch out for that. Just keep a concentration going and take that Onii down. If you still have that Hot Spring, don't forget to use it. Final stretch, keep swarming the drunken fiend until he finally falls. With that over he recieves a telling off from his wife and gives you his kingdom. Certainly a tough fight. ------------------------ [SHIS] !SHISKEBABOO! ----------------------- This guy is a rolly-polly man with sweets on the brain and your 3rd boss. LOCATION: Ripe Kingdom (Pass through Sunflower Plains to reach destination) DIFFICULTY: 3/5 ATTACKS: 1 attack - BOUNCE - If he bounces into a man on the field, it will do damage ROYAL GUARDS: Anyone with high HP and (3+) Miners GOAL: Reduce his calories to 50kg or under and skewer him on a fork STRATEGY: This is a weird one. You'll see a lot going on on screen and you have little time to adjust yourself. Right, essentially you are playing Pinball like in Casinos or Arcades. You and your men are the paddles and Shiskebaboo is the ball. As Shiskebaboo bounces off of objects on the field he will lose calories as indicated by the weight chart on the left side of the screen. When he's at 50kg or smaller you will be able to hit him onto a fork to end the fight but the fork is hidden behind a rock at the top of the board. You are able to move left and right and press A to send your guard forward to hit Shiskebaboo. Careful though, if Shiskebaboo bounces into you instead of you hitting him, you will lose health. Try not to let Shiskebaboo get past you because if he does he will find a large supply of goodies to munch on and put the calories back on by a hundred or so *nom nom nom*. On the left wall is a mountain route entrance. If you manage to blast Shiskebaboo up there, he will bounce across the scenery in the distance and lose a large amount of weight. One area to avoid is the top left corner of the field. This is a danger zone and if Shiskebaboo falls in the hole up there, he will come back out solid as rock and will barely bounce. He will become a pain and will most likely get past you and eat on some cake putting the pounds back on. Try your best to not knock him up there. ------------------------------------------------------------------------------ !Helpful tip from GameFAQS user Studiocrimson! When or if Shiskebaboo ever does transform into his solid rock form, there is a way you can counter him. By sending your Miners to attack Shiskebaboo, the Miners will break the rock surrounding his body and return him to his normal bouncy self. ------------------------------------------------------------------------------ Eventually after some bouncing around, an Onii will walk across the screen in the middle. Try and hit him with Shiskebaboo. If you can manage that the screen goes blue and lights appear vertically down the middle of the screen. At the top of the light path is the rock which is hiding the fork that you need. During this light show, you are able to send men up the lights and start pounding on the rock at the end. This is a job for your Miners. This chance is only available for a short while and don't forget to keep bouncing Shiskebaboo around. If you fail at destroying the rock, just keep playing until the Onii appears again. Once the rock is destroyed you will be shown the fork; get Shiskebaboo down to 50kg or under. Just keep bouncing him off objects. Once he is at 50kg or below, bounce him straight and true to the top of the field where the rock was. He will automatically hit the fork and be defeated. Huzzah, another one down. Shiskebaboo's eating days are over as he takes off with a puncture in his rear-end. ------------------------ [OMEL] !OMELET! ----------------------- Your 4th boss who never stops asking questions. He's a very disturbed and timid guy. LOCATION: Worrywart Kingdom (Pass through Skull Plains to reach destination) DIFFICULTY: 2/5 ATTACKS: 1 attack - COCKADOODLE - Get a question wrong and he sends very angry Chickens at you ROYAL GUARDS: (5+) Hardened Grunts or (5+) Solider Grunts and (1+) Gourmet Cook GOAL: Answer all 9 of his questions correctly STRATEGY: You will find yourself in a very large open area with a giant egg in the middle and small alchoves around the edge of the field. You won't be doing much fighting but instead Mr. Omelet will be asking you 9 questions. If you get them correct then you win, get one wrong however and you have to suffer dodging a very angry chicken for a short while. Around you will be various Eggans and Chickens. They won't bother you unless you get close to them. Generally you won't have to fight anything except a Chicken or two that get in your way, hence why you bring a Gourmet Cook with you. When Omelet asks you a question you will have a limited amount of time to answer it. During the answer countdown, there will be various answers to the question dotted around the edge of the field. Once you find the answer you believe is correct, send your Grunts at the object and break it to answer. If you do get a question wrong, you will have to dodge one or more Chickens for a short while before attempting the question again. You can't fight this Chicken, only dodge. So run away and keep clear of it. Use your map radar to see which direction the enemy is coming from as indicated by a red blob. Here are the answers to the questions: QUESTION 1: White is dirty, black is clean. What am i? The answer is a chalk-board. Run around the edge of the field until you find the chalk-board and break it. If a Chicken is in your way, kill it with the Cook. QUESTION 2: Only one is correct, which is it? There will be various Duvrocs positioned around. You have to destroy the correct one. Don't worry he won't attack back. There will be Duvrocs with short hair, long hair, wrong-coloured hair and so on. You want the Duvroc with a red cape, brown hair, a beared and standing on multiple crates. QUESTION 3: Do you recognise the silohette? You will be shown a silohette of an enemy. This one is different every time so find the enemy which matches the silohette and defeat it. QUESTION 4: Water hurts me but grass helps me. What am i? This would be a torch. Find the burning torch and break it. QUESTION 5: Do you know your own Kingdom? Which is the real one? Another find the correct one like the Duvroc question. You have to find the correct suggestion box that matches the one you actually have in your kingdom. The correct one is red, circular in shape, has a light on it and stands tall on a square stand. QUESTION 6: Whose voice is this? A toughie. Omelet will speak to you in a random citizen voice. Listen to the voice and try and find the character it matches. You can speak to each of the answers to hear their voice when trying to find the correct one. QUESTION 7: I stand still whilst always moving forward. What am i? A clock. Find the alarm clock and break it. QUESTION 8: Where did you hear this tune? Omelet will play a song from the game to you. This is random. So find and match the song to the correct location to carry on. QUESTION 9: Someone is this land's big problem. Who is it? It's Omelet! The answer you want is none of the objects dotted around but the giant egg in the middle. Keep sending your men to attack the egg over and over. This takes a while but eventually Omelet will get the picture and accept your answer. And that's it. You break the egg open to find Omelet sitting on the can. The Worrywart Kingdom is now yours. You're doing "egg"sellent so far. Ha ha ha...get it? ------------------------ [TVDI] !TV DINNAH! ----------------------- He has a TV for a face and loves to watch the tube. He's your 5th boss. LOCATION: Primetime Kingdom (Pass through Skull Plains to reach destination) DIFFICULTY: 3/5 ATTACKS: 5 attacks - ARMY FORCE - TV Dinnah will send small Army forces to attack you BOMBING RUN - TV Dinnah will summon planes to fly over and drop bombs STOMP - TV Dinnah will make a small stomp when being hit by your men ENERGY GUN - TV Dinnah will shoot out 3 bullets of energy which bounce around TV HELL - Get Dinnah's location wrong and you get punished by various objects ROYAL GUARDS: (7+) Hardened Grunts, (5+) Soldier Grunts, (5+) Animal Hunters, (4+) Farmers and (1+) Merchant GOAL: Locate his hiding spot and reduce his health to 0 STRATEGY: Starting off, you're in a large octagonal arena with a giant TV in the middle and red spots on the ground. Hope you know your Geography or this is going to get ugly. King TV Dinnah hides himself somewhere in the "world". It's up to you to find him and then hurt him to win. You may or may not have noticed but the green markings on the ground is actually the world map of Earth. The red dots are the various countries. TV Dinnah will give you a clue as to where he currently is and you have to select the correct country and dig him out. You have a time limit in play aswell. You have one minute to find him and dig him out. When he gives you a clue you have flags on screen. As time goes down, these flags drop out one by one until the correct one is left to make things easier for you if you don't understand the clue. Time to begin. When you are given the clue, use your Merchant to uncover the dots as digging holes. Find the dot which you think is the correct country to the clue, uncover it as a hole and use your Farmers to dig. When you start digging the hole a flag will pop out of it showing you what country you chose. Whether you got it right or got it wrong, you're now stuck with it. Once the flag pops out the hole you can't dig up any other holes at all until you finish digging the one you chose. Now the attacks come in to play. As you are digging the hole, TV Dinnah will send small Army guys at you to stop you from digging. Use your Hardened Grunts and Soldier Grunts to stop these chaps. They will constantly be spawning so keep the Farmers digging and your Grunts attacking. The Army guys will be coming in from various directions but only concern yourself with the ones who are closest and pose as a threat. On top of this, planes performing Bombing Runs will be flying over head and dropping a lot of bombs in your general direction. The blast radius is pretty small so you can stand next to the bombs without a problem. Only recall your men back to you if you are certain that the bombs are going to hit them straight on. Use the evade formation or attack formation to stand between the dropping bombs. Don't forget those Army guys though. Once the hole is dug you will either get to fight TV Dinnah if you got it right or suffer TV Hell if you got it wrong. If you get it wrong, you will be warped into a new area where various objects will attack you. This is your punishment for a short amount of time until you can attempt to find Dinnah again. There are, that i encountered, 4 different hells you will randomly enter. You will either enter: Cooking Channel. A large knife will constantly be thrown at you to slice and dice. Just run for your life and never stop and you won't be hurt. Sports Channel. Huge Baseballs will be bouncing around the stage to squash you. Look for the shadows on the ground and try your best to dodge them before the ball lands. Baby Channel. The hardest one in my opinion. There will be lots of holes opening up on the ground and will spew out water. Avoid the water to not get hurt. You will know when a hole opens as a marker appears just before it does giving you a chance to move. As time gets closer to 0, the more holes open up. This is near impossible to avoid without getting atleast one of your men hurt. Sci-Fi Channel. A UFO will stalk you. Just keep running away from it and never let it get above you or else. Once your punishment is over, you will return to the first stage of trying to find TV Dinnah again. He will give you a new or the same clue again. As before, try and dig up the correct country. When you get the clue right, you will get to fight TV Dinnah. He will arise from the hole and now you can punish him for a change. Absolutely swarm him with your Grunts and Animal Hunters. Keep wailing on him and eventually he will try to shake you off. When he attacks he will do a short range Stomp so recall your men and keep a distance and it won't effect you. After his attack, carry on assaulting him. Never let up or give Dinnah breathing space because if you give him a chance he will use his Energy Gun to fire off three bouncing bullets which are difficult to avoid. Attack him, recall your men when Dinnah counters and then attack him again. Keep that rythm going. After taking off 1/4 of his health off, he will leave you and send you back to to beginning phase again. After your little fight with him, the number of flags and detail of the clue will increase. He will start trying to trick you with his clue as well. Dinnah will tell you a clue but then say "Only kidding!" and give you the real one. So it's always best to wait for him to completely finish his clue before trying to find his location. Do the same as before: get a Merchant to uncover the hole, dig it out, fight off the Army and hopefully fight TV Dinnah again. If you get it wrong, it's off to TV Hell as described above. Every fight with TV Dinnah is the same. Use the same tactics every time and he will always leave after he loses 1/4 of his health returning you back to the previous phase but with increase of flags and the difficulty of the clue. After 4 fights with TV Dinnah, he will go down at last. Well done, TV Dinnah has been cancelled and his Kingdom is now yours. ------------------------ [LORD] !LORD SAUVAGE! ----------------------- He reigns supreme of the mountain, boasts a supreme beard and takes on all challengers to be taller than himself as your 6th boss. LOCATION: Tiptoe Kingdom (Pass through Skull Plains to reach destination) DIFFICULTY: 4/5 ATTACKS: 4 attacks - BOULDER THROW - Sauvage will hurl large rocks at you during the fight BEARD STOMP - Sauvage stomps his beard to the ground to crush you SWINGING BEARD - An instant kill. Sauvage will be swinging his beard to hit you ELECTRIC BEARD - Sauvage rolls his beard across the ground to paralyze you ROYAL GUARDS: (5+) Animal Hunters, (3+) Lumberjacks, (3+) Miners, (4+) Giga Carpenters, (1+) Farmer and (1+) Gourmet Cook GOAL: Climb the mountain and be taller than Sauvage STRATEGY: You won't be fighting Sauvage, just climbing his mountain of death. This boss battle requires you to run along the paths to reach the top to where Sauvage is to win. Sounds simple but the mountain is riddled with a lot of hazards to down right tick you off. You will be destroying obstacles, dodging boulders, avoiding the beard of death and watching out for fire bombs. If that's not enough, you're on a time limit. No time like the present. You're best formation for this is to be in defense so that you're all bunched up. It's easier to avoid things. The path you run is linear with no branching areas so don't worry about getting lost. So follow the path and pass the first checkpoint indicated by the risen barricade. There will be numerous checkpoints on the treck up and everytime you pass them, your time limit will increase. Don't be fooled by the word "checkpoint" though. If you die you still have to go all the way back to the beginning. Also everytime you pass one, it will shut behind you stopping you from back-tracking. After passing the first checkpoint two rocks will be in your way. A large and small one. Send your Miners to destroy the smaller one as it's faster to do. Carry on through to be greeted with the fire throwing cheeseballs called Mounties. You will encounter a number of these goons throughout and they will always be on the cliff above you. The Mounties will throw fire at you but always in the same place. They do not target you so study their pattern and slip by them when you can. Don't bother stopping to try and kill them. It saves time just to run past. Also in this area you will encounter the Beard Stompers. Lord Sauvage will be stomping large chunks of beard down on you. When the fire has stopped coming in and the beards are rising, run through as fast as you can in defense formation until you reach the end of the path and past the checkpoint. You will hit another pair of rocks and again destroy the smallest. But now Sauvage will be hurling boulders at you which bounce. Due to where you are there is very little room to move. Send your Miners to attack the rock and try to dodge the incoming boulders. When you finally get past there will be a crack hiding a Hot Spring you can use to rest. You can also hide here to dodge the boulders. Moving on, there will be yet another pair of rocks infront of you. Those boulders will still be coming in and you also have a Mountie throwing fire at the rocks. Luckily there are caves in the wall you and your men can hide in to avoid danger. Throw your Miners at the smallest rock and be on guard. As soon as a boulder comes in or the Mountie throws fire, immediatly recall your men and hide in a cave. As soon as the hazard has passed, continue breaking the rock. When you get past the rock you will have to run past a hut with two Mounties on top. One Mountie throws fire in your direction whilst the other throws fire in the direction you have to go. Wait for your moment and run past and down into the narrow cliffedge. Things get very hairy here and you're nearly half way there. As you're running along you'll also hear Sauvage shouting with lightning bolts striking. Don't worry about these, they're just effects to keep you on edge. Anyway, keep going and now you're dodging a constant supply of falling rocks. You'll see their shadows first before they strike. This is going to be a stop and go afair now. Along the path are plenty of hiding caves too. Run through and dive into a cave when you see a rock tumbling down. Stop and go stop and go until you pass them all. But stop when you see the swinging beard of doom. This piece of hair will rock back and fourth and doesn't look very dangerous, however this obstacle is a one hit kill. If your men run into it, they're toast instantly as they will be batted off the cliff. Avoid at all costs. In the middle of the swinging beard's path is a hiding cave. What you have to do is wait for the beard to rise, run under it and straight into the cave. Then when the beard passes, get out and run for it to get past. Do not hesitate. If you're going to go, then go or pay the price i'm afraid. With that gone, carry on your way to find two swinging beards together and tons of falling rocks. Oh joy. Timing is crucial here because if you're hit from a rock you will stumble and then suffer the rath of the beard. There's plenty of caves to hide in so take your time and get yourself ready. But also remember that the clock is ticking. When you're certain that you're clear and both beards are out the way, dash and hide in the cave between the beards. Then when it's clear again, make a break for it. Now you have pots in your way aswell as a Mountie. Use the King for this little chore. Also hiding in the pots are Escargoos (the Snails). Start mashing away at those pots with the C button to make a path. If you run into an Escargoo, forget it. Keep going. Pass the Mountie as well, leave him be. When you finally reach the end you'll be in a open area. Nearly there lad. You will see a cave entrance but before entering there will be a sign outside. Read this first as it's crucial. It will tell you directions for inside the cave. Write down the directions so you don't forget and enter the cave. Inside, keep moving forward and the path will branch. Ignore the arrow on the branch as it doesn't tell you the truth. Strictly follow the direction that the sign said. As you follow the path, an enemy will be waiting for you at the end. Either a Chicken or an UMA Rock. If it's a Chicken, send your Gourmet Cook at it. If it's an enemy rock, send your Miner at it. When you reach the end, you will be in another tunnel that looks the same as the previous. Keep going and follow those directions. At the end of each tunnel, a Chicken or UMA Rock will be waiting for you. After fighting the enemy you will also have to destroy an object to procede. It will either be rocks or trees. If it's rocks, use Miners and if it's trees, use your Lumberjacks. You will be going through 6 tunnels in all until you finally see daylight again. When you finally reach outside again, this is the final stretch. A new obstacle will now be in your way, the Electric Beard. It will be rolling across a certain piece of ground and paralyze you if you're caught in it. Change your formation to the evade formation and make a path past the beards so you or your men don't get caught. Afterwards, you will hit a construction sign. Bring out those Giga Carpenters or Carpenters that you have and begin your work. Above the sign will be an annoying Mountie whose going to ruin your fun. Use your Animal Hunters to shoot this guy down so he doesn't disturb your Carpenters. When your Carpenters have finally built the bridge, run over it and reach the end. You will finally encounter Lord Sauvage. You and your men will pile ontop of each other to form a person whose taller than Sauvage. In his despair he will turn himself upside down and run off with the belief that down is now up so losing is now winning. The kingdom is now yours. Phew.. ------------------------ [JUMB] !JUMBO CHAMPLOON! ----------------------- This...thing is a huge Eraser guy made up of various stationary. Now your 7th and largest boss. LOCATION: New Island (Pass through Sobamanjaro to reach destination) DIFFICULTY: 4/5 ATTACKS: 6 attacks - TWISTER - Jumbo uses a short range twist attack to shake off men CRAYON MISSILES - Jumbo fires off crayons to fly around and explode PENCIL - A large pencil is created and will follow you to stomp on you CHICKEN PHASE: LASER - Jumbo builds up energy and fires a strong beam out of his mouth EGG LAY - Jumbo pops out a chicken egg to spawn a Super Chicken KNIGHT PHASE: SPEARS - Spears from the ground will rise up to strike for 2 damage ROYAL GUARDS: (1+) Spear Knight, (10+) Hardened Grunts, (5+) Soldier Grunts, (2+) Miners, (1+) Lumberjacks and (1+) Gourmet Cook GOAL: Defeat him by reducing his health to 0 STRATEGY: Bell peppers and Hamburgers. This thing is one bizarre monstrosity with a crazy speech pattern as shown in the introduction cutscene. The aim of the game is to beat Jumbo Champloon the good old fashion way. You will be fighting in a very large circular arena with Jumbo in the middle. He doesn't move but can face all directions so don't think you can get to his blindside to attack. There will also be three phases during this battle in which Jumbo alters his appearance, changing his attack pattern. Throughout this fight, there will also be Onii constantly bringing Jumbo health. Keep on eye on these guys and defeat them when you see them. PHASE 1: The starting phase. Begin battle! Jumbo Champloon will initiate first and use his Crayon Missiles. The crayons will fly around for awhile and then explode on the ground. They do not aim for you but don't have a sense of direction so try and stay clear of them. Send all your Hardened and Soldier Grunts to pounce on Jumbo and if you have unlocked him your Spear Knight for extra muscle. Jumbo has a lot of health and takes sometime to grind it down. After some time of swarming him, Jumbo will twist his body. Recall all your men and get to a safe distance. He will make a short range stomp type attack as well as shout "HAMBURGERS!". Funny stuff. It won't hurt you as long as you're not near him. Jumbo will now send out his Pencil attack. It's a large pencil that hovers above you and slams down. Send all your Grunts and the Knight at Jumbo again and run away from the Pencil. When the Pencil lands, send your Lumberjack at it to destroy it in one blow. Again, after some damage, Jumbo will twist so recall your men and back off. Nearly after every twist, if the pencil has been destroyed, Jumbo will send out another one. Rinse and repeat attacking Jumbo and destroying his pencil but don't forget about the crayon missiles flying around. After about 10% of damage has been dealt, Onii will start bringing him sweets to recover health. You will be notified on screen when an Onii appears. These health bringing Onii are slow so don't immediatly worry too much about them. When you think they're getting too close to Jumbo, kill the Onii to stop them. These health bringing Onii will constantly spawn so only really worry about them when they approach Jumbo. The Onii don't attack back either. If the Onii do give Jumbo health, he'll recover about 10%. Keep up your swarming and dodging and after dealing 30% damage you will enter phase two. PHASE 2: Jumbo Champloon will change his head into a Chicken and give himself new attacks. He will lose his Twist and Pencil attack but gain two Onii groups trying to give him sweets. The new attack to watch out for is his Laser. He gathers energy as shown by the light emerging from his body and fire a beam from his mouth. He fires the beam directly down below him to across the ground towards you. Your attack pattern won't change though, as before just keep swarming him. When he builds up energy, recall your men and run away. Stand the opposite side to where he is facing and his Laser won't hit you. Never leave it too late. Also kill those Onii who appear to give him health. After nailing down his health some more, he will pop out a chicken egg. This egg won't hatch immediatly but when it does, a Super Chicken will come out and rush your squad. Send your Gourmet Cook at it to deal with it quickly. Other than the Laser and eggs, there isn't anything else to worry about. This phase is pretty easy. So just keep dealing damage to him until he loses 60% of his health which then you enter the final phase. PHASE 3: Jumbo Champloon gets serious and equips a Knights head and armour made of cardboard. He will lose his chicken abilities and re-gain all the abilities he had in phase 1: the Twist, Crayons and Pencils. On top of this he uses a new attack which are Spears coming from the ground to strike for 2 damage, 3 groups of Onii will try and give him sweets and now Onii pushing rollers will spawn and instantly kill you if you're in the way. This is the toughest part as there is so much to be aware of whilst you try to deal damage. To start off, Jumbo will demonstrate his Spears. They appear from the ground and attack the outer edge, then the middle and then around himself. Always remember this pattern. To avoid them, after the spears have striked the outside edge, move to the outside edge to avoid being hit by the spears coming for the middle. Afterwards, whilst dodging the crayons and the pencil, attack Jumbo. Beat him until he twists himself and then recall your men and back off as usual. Remember to kill the life giving Onii when they get too close. After some beatings, the roller Onii will come. They appear from black smoke on the sides of the arena and run straight across and disappear when they reach the other wall. If you or your men get caught in their path, it's instantly over for you. It's now going to be difficult to approach Jumbo but hopefully you have brought Miners. Miners can kill these roller Onii in one swoop and stop them from appearing again for a while. When the Onii has past you, send your Miner at them to kill them. There is one area of safety where the roller Onii do not appear and that is where the life giving Onii spawn from. From this point on you will spend most of your time hanging around this area so you don't get caught. This doesn't stop the pencil from getting you though so keep an eye on that. Also, Jumbo will use his spear technique when everything around him is clear so keep an eye on the ground and move out the way of the spears. When he is using his spears you don't have to worry about anything else so you have all the room to dodge. When you have a clear shot, don't hesitate and get stuck in there. Send all your Grunts and Knight at Jumbo and get yourself and the rest of your men back to the safe zone. When the roller Onii appear or Jumbo is twisting, recall your men. They should run fast enough and get back to you without hitting danger. This will be a time consuming process but just keep going and take a break by pressing the Wii control Home button to pause the game if things are getting too out of hand for a moment to calm yourself. Remember that when the coast is clear, attack Jumbo and immediatly run away if the roller Onii show up or if Jumbo twists. If you use your Miners to attack the rollers, this will stop the ones you kill from spawning for a while giving you a path. Always dodge that pencil and destroy it with your Lumberjack. Stop those Onii from giving sweets to Jumbo and watch out for the spears and crayons. Eventually after much grinding, he will collapse and fall to pieces. Jumbo Champloon is no more and his kingdom is yours. Congratulations, all 7 kingdoms now belong to Alpoko. Time to rejoice and relax, or is it? ------------------------ [FINA] !RAT KING! ----------------------- This is it. The final showdown. You've traveled to the ends of the world and learned the truth of your existence and the cause of the earthquakes. Time to send this dirty rat packing. LOCATION: End of world (Use the flying machine to reach destination) DIFFICULTY: 5/5 ATTACKS: 7 attacks - CLAW - One hit kill. He will swipe and eat your men when close POOP BOMB - Rat King will scurry out of range and bombard you with poop DOPPELGANGER - He will create fake versions of himself to fool you FEAST - One hit kill. He will grab some men and take them into the shadows INDEGESTION - Rat King will burp up various objects he has eaten to hit you CHARGE - Rat King thrusts forward at great speed to run you over BUTT STOMP - Rat King climbs up high and butt stomps the ground BLUE RAT: 3 attacks - CHARGE - Attacks you with great speed to run you over DOPPELGANGER - Creates fake illusions of itself to trick you FEAST - One hit kill. He'll grab some men and take them into the shadows YELLOW RAT: 3 attacks - CHARGE - Attacks you with great speed to run you over POOP BOMB - He'll attack you with flying poop FART - The rat spins around in circles releasing gas RED RAT: 3 attacks - CHARGE - Attacks you with great speed to run you over DOPPELGANGER - Creates fake illusions of itself to trick you BUTT STOMP - He'll climb high out of range and butt stomp the ground ROYAL GUARDS: (1+) Spear Knight, (10+) Hardened Grunts, (10+) Soldier Grunts and (1+) Farmer GOAL: Defeat him by reducing his health to 0 STRATEGY: Hope your ready for this. The final boss and it's one big rat wearing a crown. The music sums up just how important this is. Alongside him are three smaller rats, most likely his minions who you will need to deal with too. You will be fighting in a fairly large arena and be going through different phases. You're going to have to go through four different fights before you can have a go at the Rat King himself. Throughout the four phases you will not be able to touch the Rat King so just leave him to watch you. When the fight with him arrives, he'll jump into the brawl. BLUE RAT FIGHT: To start things off, you're going to have to fight the Blue Rat first. He's more of a standard enemy than a boss. He doesn't have much health but that doesn't mean you can get careless. The rat does have a one hit kill move in it's arsenal. You're going to have one opportunity to attack this rat with good damage. To begin, set your formation to defend so that you're all close together. This helps beating the Feast attack. This rat will be running around and using it's Charge attack in which the Rat rushes forward with speed to run you over. Try your best to stand clear because even being near it will hurt you. The rat eventually will run off into the shadows and come back with it's Doppelganger. One is a fake and one is real. If you hit the fake one it will disappear and give the rat a chance to use it's Feast attack and kill off some of your men in one swoop. The trick here is that the real rat has red glowing eyes. The fake does not. Always remember this and attack the real rat first. When you do the rat will be stunned and give you a good chance to deal some damage. Recall your men and run away when it shows signs of countering. When the rat uses the Doppelganger, it will always be the best chance you get to deal damage. Be aware though, when the rat runs into the shadows it will not always use a Doppelganger. If you see the rat coming in towards you at speed with it's claws infront of it's mouth, it's going to use Feast. You have to act against this as you can't run away fast enough. If you don't, the rat will grab some men and drag them to the shadows and kill them. To counter this, be extremely quick and attack the rat first. If you do, it will interupt the rat and it'll run back off into the shadows and come back out with a Doppelganger. If the rat does manage to grab some men, try and save them by throwing some of your squad after the rat. If you're quick enough, your squad will save the grabbed men and stop the rat. To finish the fight, just keep wailing on the rat during it's Doppelganger attack by finding the one with red glowing eyes and you'll finish this fight when it's health hits 0. YELLOW RAT FIGHT: Now you fight the yellow rat. This rat has different attacks and prefers being at a distance than the blue rat. Luckily it doesn't have the Feast attack to worry about (i didn't encounter it). This rat will shift around at speed to get his distance and then use the Poop Bomb. Stay away from him and dodge around the poop. Being at a distance gives you more time to react and move accordingly. After pooping the rat will either run off into the shadows and come back somewhere else or use his Charge. Your best attack chance is after he uses Charge. Generally Charge aims towards you and when you move out the way, the rat stops it's attack and re-thinks it's plan. After it Charges, swarm it. Batter away at it until it counters. It will Fart on you or use Charge again. Either way, stand clear. Always let the rat come to you and after you attack it, run away and get some distance so you can be ready to dodge it's Poop. When the rat Charges at you again, dodge it and swarm it again. The rat will fall when it's health hits 0. RED RAT FIGHT: Now the last of the minions. Mr. Red will come in and have a go now. It's strategy is very similar to the Blue Rat but has a different move compared to the deadly Feast technique. The rat will, as like the others, use Charge to rush you. The best opportunity you have to attack is either during it's Doppelganger or after it's Butt Stomp. Dodge it's Charge attacks as the rat doesn't hesitate as much as the Yellow Rat did. After running around a little, the rat will run off into the shadows and climb the wall. Move around and don't stand still as the rat is going to drop in on you with it's rear-end. The Butt Stomp covers a fair bit of radius and can easily hit all of your men if you're within range. When you see the rat climb the wall, just move a lot. Hopefully you avoid the stomp and the rat will remain motionless for a moment. Attack it now, the chance isn't that big so you'll only do a small amount of damage but it's better than nothing. The rat also uses the Doppelganger, which works exactly the same as the Blue Rat. It'll run off then come back with copies. Look for the rat with red glowing eyes, this is the give away. Find it and nail it. Swarm your men at it and deliver a good set of damage to it and then recall your men when it is about to attack. Just keep avoiding the Charge and Butt Stomp and attack it when it uses Doppelganger. It's over when it's health is at 0. SAVE THE WORLD PHASE: Now for something different. You're going to have to defeat all three coloured rats before the Rat King destroys your world. The Rat King will be standing on top of your world and every time one of the coloured rats approaches him, the King will stomp on your world and destroy 10% of it. If the King destroys 100% of your world, it's game over. So let's begin. You cannot harm the Rat King but you can hurt his minions. You'll notice that all three rats are gathered on the box of your world; as quick as you can send your men at the rats to deal damage to them. Doesn't matter which, any will do. The rats will never target you so just attack them. When you deal about 30% damage to a rat, it will scoot off and leave your world alone momentarily. Attack all three rats until they each leave stopping damage being dealt to your world. When the rats come back into the fray, they will Charge in so be careful and not stand in their way. You can only hurt the rats when they are grabbing onto your world, so when they are, attack them. You can only deal about 30% damage to a rat at a time. You'll know when a rat will leave as you can't hurt it anymore. When you see that your men aren't dealing anymore damage to the rat, recall your group back and the rat will leave for a short time before coming back in. Keep up this process and when you have killed all three rats, the final battle begins. RAT KING: Time for the big boy. To rub salt into the wounds, the King eats your Princess. Now it's personal! During this fight, various pots will now have appeared with arrows if you brought Animal Hunters with you. Also, in the bottom left corner of the stage is a crack hiding a Hot Spring. Use your Farmer to uncover this and have a soak if you need it. It's a small spring so it won't heal you too much. Like the other rats, the Rat King will most likely begin by Charging you. As he is much bigger, you need to move away from him a lot more. The best and only safest chance of hurting him is during his Doppelganger attack like in the previous fights. The Rat King will constantly be on the move and mixing up his moves. Your best chance is to always stay clear of him, preferably on the opposite side of the arena. This will allow you to dodge his Charge attack and also dodge his Poop Bombs which are a lot bigger and more in number than the Yellow Rat. Another projectile move he has is his Indegestion. He'll burp up various objects from his gut and fire them at you. The range and path the projectiles take varies. They will either bounce, move in a straight line and be coming in different sizes. Keep your distance and your wits about you and you should be able to move out the way accordingly. These are the moves he'll use when on the arena. Now whenever the Rat King moves into the shadows, observe his direction. If the Rat King scales the wall, run around as he's going to Butt Stomp you. His stomp proximity is much larger so beware of that. If the King runs off into the shadows but doesn't climb the wall then run into the center of the ring. The Rat King could very well use his Feast attack and will grab onto a lot more men than the Blue Rat could and he moves a lot faster. If you see the King rush in with his claws infront of his mouth, then try and attack him before he reaches you to stop him. If the King grabs some men, then it's over for them. He moves too fast for you to try and save them. If the Rat King shows up with Doppelgangers; then as before, always attack the one with red glowing eyes. This is the real one. If you attack the real one, it stuns him and gives you your best chance to deal damage. After dealing some damage, recall your men and back off quickly when the King starts to counter. The Rat King will swipe his claw infront of himself and if your men are in the way, then they get eaten. It's a one hit kill. This claw swipe will always be the move he uses when you get too close to him so don't push your luck. The Rat King will keep mixing his moves up so always remain on the opposite side of him if he's in the arena and in the center if he's outside the arena. Keep moving around and dodging his attacks until he uses his Doppelganger again. As he loses more health, the number of Doppelgangers increases and the span of time you have to attack the right one before he attacks decreases. Keep a sharp eye and always attack the one with red glowing eyes. Swarm him, deal damage and then back off to avoid his Claw attack. As you have had to go through so much just to get this far, you'll be happy to know that the Rat King doesn't have much health so he doesn't take all that much to defeat. Just remain aware and abuse him when he uses Doppelganger to finish him off. Thats it! You've saved your world but lost your Princess in the process, rest in peace. The Rat King gets thrown out the window and you get to witness your "true" self. Who knows what happens next!? Hope you enjoyed playing Little King's Story as much as i did. --------------------- CREDITS --------------------- This document was written by Jamie.C (Jammy_Bleached) for GAMEFAQS.com. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2009 Jamie.C (Jammy_Bleached) All character names and locations are copyrighted and trademarked by their respective copyright and trademark holders. Thanks to Cing and Town Factory for the creation and development and Rising Star Games for publishing this video game for the Nintendo Wii. --------------------- SPECIAL THANKS --------------------- Lagoona - Notified me of spelling errors and Royal Guard suggestions Studiocrimson - Gave a helpful strategy tip for Shiskebaboo GameFAQS.com, Supercheats.com, Neoseeker.com, Gamesradar.com and Cheatplanet.com - For hosting my guide</p>