We still have goose bumps from witnessing the triumphant return of the Command %26amp; Conquer franchise during its first unveiling at E3. It wasn't necessarily the gorgeous visuals, either - it was the little things; classic audio cues, instantly recognizable unit types and familiar faces. Sure, everything was drenched in the swirling cauldron of next-gen graphical goodness, but it was undeniably C%26amp;C.
Command %26amp; Conquer 3: Tiberium Wars' Executive Producer Mike Verdu explains our deep pangs of nostalgia: "Finding the right balance between innovation and the classic and timeless features that define C%26amp;C is a constant challenge. Our goal is to make a game that is fresh but familiar - a state-of-the-art 2007 RTS that also gives fans the feeling that they've reconnected with the essence of C%26amp;C. If we're successful, people will feel like they are finally coming home when they play our game, but they'll also be surprised at how great the game looks and plays... and how cool some of the new features are to use."