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  1. Games
  2. Fighting
  3. BlazBlue: Calamity Trigger

BlazBlue character blowout

Features
By GamesRadar_ US
Published 29 June 2009

Tons of character art, design sketches, and exclusive behind-the-scenes details from the creator of BlazBlue

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GR: Why did you want to create this character?

MT:I was inspired by giant robots, and wanted to incorporate the Japanese "oni" - or demon/devil/ogre - lore into the picture.

GR: Why did this character HAVE to look the way he/she does?

MT: Despite the fact that he is a mercenary, Tager has many soft and humane spots within him. Even though he has a mechanical body, he can't fully become a machine. I wanted this character to have those two opposites clashing within him.

GR:Why is this character’s fighting style the way it is?

MT:Tager's fighting style is meant to impact and power to match his stunning presence. Naturally, his mobility must pay the price for the sheer damage he can deal. But then again, that's where the magnets come in, so play around with it and see what you can do.

Latest Videos FromGamesRadar+
Watch full video here:

Taokaka

GR:Why did you want to create this character?

MT:I simply wanted to crate an iconic character with lots of impact.

GR:Why did this character HAVE to look the way he/she does?

MT:Well, every story needs a "mood-maker" mascot-like character, doesn't it? Taokaka brings both comic relief and some interesting intervention in the storyline of BlazBlue.

GR: Why is this character’s fighting style the way it is?

MT:I imagined a cat when I was creating this character, so I wanted her to be cute, agile, and at times really unpredictable. I believe her drive attack reflects that appropriately.

Bang

GR:Why did you want to create this character?

MT:Bang is my salute to a certain actor, who just had a burning passion in almost every aspect of his life. Or, at least I think he did. Either way, Bang was heavily influenced by this certain individual.

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GR:Why did this character HAVE to look the way he/she does?

MT:Bang believes in one thing: justice. He fights in the name of his own justice in an attempt to somehow change this world that is beyond salvation.

GR:Why is this character’s fighting style the way it is?

MT:He is both a ninja and a man of passion. If you just try to stick "burning" and "passion" and "over-the-top" in every sentence you say, I think you'll get an idea of what exactly Bang is.

Litchi Faye-Ling

GR:Why did you want to create this character?
MT:I wanted at least one mature-looking female character, so this is what I came up with. Litchi is inspired by the Japanese actress who went under the alias, Li Xianglan.

GR:Why did this character HAVE to look the way he/she does?

MT:Litchi is consistently tormented by her own sins, and fights to seek answers. I'm afraid you'll have to play the game to find out exactly what her sins are.

GR: Why is this character’s fighting style the way it is?

MT:Well, I think this one's pretty obvious: she is the obligatory "Chinese-esque" character. However, in terms of her fighting style, I personally enjoy kung fu that involves staves.

GR: Why did you want to create this character?

MT:He may be young, but his thoughts and ideas are much more mature than he is. I wanted to create a character like that.


Above: Carl (left) and Nirvana (right)

GR: Why did this character HAVE to look the way he/she does?

MT:
There is no doubt that this is not the idealized world that humanity has wished for. In such harsh surroundings, this child must think about what he needs to do to survive, without relying on the help of others. That's what I had in mind when I designed Carl.

GR: Why is this character’s fighting style the way it is?

MT: The motif for Carl was a child strong enough to survive without the help of others, but the unique relationship between him and his sister brings the idea of control into question. It is not entirely clear who is controlling who in this case, and I feel Carl's dependence on Nirvana, even in combat, is a good reflection of that relationship.

GR:Why did you want to create this character?

MT:Hakumen is a character I created back in high school. I think he's aged nicely over time, and I'm really glad I was able to incorporate this finely aged character into BlazBlue.

GR:Why did this character HAVE to look the way he/she does?

MT:
A long time ago, I remember watching some show, and in it was a character who wore a mask that was a mirror. I thought that was really interesting and symbolic, to have to fight a person, in which you see the reflection of yourself. Whoa, that was deep.

Hakumen seeks what he calls "absolute justice." What exactly that means, we will have to find out by observing how he lives and how he dies by his sword.

GR:Why is this character’s fighting style the way it is?

MT:
Since Hakumen is essentially a samurai-like character, I wanted the players and opponents to feel the "weight" of each blow. Hakumen's strikes should not be underestimated.

v-13

GR: Why did you want to create this character?

MT:
A mechanical little girl...

GR: ‘Nuff said…


GR:Why did this character HAVE to look the way he/she does?

MT: A prevailing theme in BlazBlue is, of course, justice. That’s why I created this character to be void of any sense of good or evil, to provide a unique perspective. A newborn child has no sense of what is right or wrong, which is why Nu is born, and she lives only to carry out what she is programmed to do.

GR:Why is this character’s fighting style the way it is?

MT: I really can't comment on why I chose to make her fighting style the way that it is, because I myself am not that sure either. It just felt right. Mechanical girl, lots of swords... makes perfect sense, right?

Jun 29, 2009

Guilty Gear XX Accent Core Plus
First look at the new modes and features in Guilty Gear's latest chapter


Guilty Gear 2: Overture
Hack 'n' slasher features surprisingly strategic button mashing

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