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Beat Saber dev is joining Oculus as part of Facebook's VR initiative

(Image credit: Beat Games)

Facebook has acquired the studio behind VR rhythm game Beat Saber in their efforts to "create new ways for people to experience music and VR gaming." Oculus, which is also owned by Facebook, revealed the news in a blog alongside a Q&A section with more detailed information.

Beat Games will remain an independently operated studio and will continue to develop for Beat Saber on all platforms, just with financial backing from Facebook. "The Beat Games team will operate the same way they have to date as an independent studio, and they’ll continue to work on Beat Saber across all currently supported platforms," reads the announcement.

Facebook seems to understand well the concern from the community that an indie studio bought by a massive corporation might lose its identity. In a reply to a question about precisely that, Facebook assures fans that the studio and its new parent company are of similar minds when it comes to "[pushing] VR to new heights."

With regards to modding, Facebook says they have no issue with it as long as it's legal and doesn't break any Facebook policies. The social media giant implores modders to keep up to date with their policies on the matter to make sure they're staying within the guidelines. "[Modding] is not intended for engaging in piracy or illicit modding, including mods that infringe on third-party IP rights or contain malicious code."

Beat Saber joining Oculus is likely to be one of many developments in the VR space for Facebook, although it isn't clear whether that means the acquisition of more studios in the future. Whatever their long-term goals, here's hoping they can make meaningful strides in VR without sacrificing the souls of the small studios they're buying.

Looking to get into VR on the cheap? Keep up to date with our guide to the best Black Friday PlayStation VR deals

Jordan Gerblick

After scoring a degree in English from ASU, I worked in - *shudders* - content management while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG. Now, as GamesRadar's Arizona-based Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.