Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Games "It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
Big Walk
Games 6 years after Untitled Goose Game's viral success, its devs seek solace in a chill co-op puzzler
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
A crop of the key art for Australia Did It, showing a group of mercenaries preparing to battle on top of a moving train - one has electric gauntlets, one has a massive bazooka and wears a skull mask, one has two revolvers, and another has a hazmat suit, gas mask, and a green energy weapon
Roguelike Games "Stop trying to get us to make the next Fortnite or Destiny," says the dev of this odd reverse bullet hell tactics game
Bully
Games "Bully was chaotic from the day I started": Inside the making of Rockstar's 'GTA in boarding school'
Mewgenics
Roguelike Games "What else are we going to do, another f***ing platformer?": Mewgenics took 15 years to dominate Steam, but its secret sauce was cooked up in just 2 weeks
GTA 6
Games Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
Games The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
Edmund McMillen
Roguelike Games "We could have just made The Binding of Isaac 2," say Mewgenics creators, and "gotten 20 million wishlists"
  1. Games
  2. Action

“We made a four-page manual on crate stacking”: Ratchet and Clank’s creators on the lessons of their 15-year success story

Features
By Dan Dawkins published 26 March 2018

Insomniac share the secrets of building a franchise, and the tension between making – and breaking – your own rules

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Ratchet and Clank, 'girl with the stick' concept art
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Ratchet and Clank’s creators shared the highs and lows of their 15-year-history in one of the warmest and most insightful talks we saw at GDC 2018. Their one-hour presentation was a candid insight into how to build a (mostly) successful franchise; from the game’s beginnings as the ‘girl with the stick’, to being given a legal scare by a nursery rhyme. A mix of practical advice, unseen concept art, and confessions, it was one of the funniest, most meticulously constructed, talks we saw at the Games Developers Conference in San Francisco.

The Ratchet and Clank series spans 14 games, with some unusual highs and lows. “After about six years, we’d seen a number of changes to the development team, and a lot of the new designers didn’t really know how to design a stack of crates”, said director Brian Allgeier. This led chief creative officer Brian Hastings to draft a four-page document on the art of stacking crates. Unusual as it sounds, smashing up crates to release a shower of collectible bolts is one of the game’s small joys that benefits from a set of design rules. For example, they created guidelines for the shape of the stack, the number of the crates, when to include exploding boxes (to encourage use of your wrench as a projectile)… each little detail contributing to the game’s feel.

Creative officer Brian Hastings created a design document for the art of crate stacking.

Creative officer Brian Hastings created a design document for the art of crate stacking.

Insomniac improvised the early games, with little attention to the game’s lore or unspoken brand rules. The team designed 60 guns for PS2’s original Ratchet and Clank in 2002, but later discovered that weapons needed a strategic use for players to engage with them. Looking cool wasn’t enough. For Ratchet and Clank: Tools of Destruction the team established three criteria for new weapons: Comedic, Strategic and Spectacle. If a weapon wasn’t a 10/10 on one aspect, it didn’t get used – leading to iconic guns such as the Groovitron, which released a glitter ball causing enemy characters to dance. After a number of sequels, Insomniac created brand values that each game needed to hit. An experimental entry in the series like All 4 One deviated a little too far from core values, Insomniac reflected, but the studio never lost their appetite for taking risks, having defined the core of what made their games tick.

You may like
  • Jak and Daxter How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
  • Dead Space "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all

PS3's All 4 One delivered for gadgets, but lacked the series' trademark 'buddy story with heart'.

PS3's All 4 One delivered for gadgets, but lacked the series' trademark 'buddy story with heart'.

In 2000, Ratchet and Clank began life as the ‘the girl with the stick’ as the concept sketches below illustrate. The developers took us back to the early 00's via a montage of a Nokia 3310 phone, Perfect Dark on N64 and a picture of George Bush. Insomniac wanted to create a deeper experience than their popular PS One series Spyro the Dragon, but little took shape until creative director Brian Hastings summarised the intent as ‘an alien that travels from planet to planet collecting weapons and gadgets’. 

Other influences included The Little Prince, Marvin the Martian, The Iron Giant, Super Mario 64 and The Legend of Zelda. Ratchet’s appearance slowly took shape, with president Ted Price once describing him as a ‘Lombax’, which stuck. Clank was originally designed as a factory defect, with an English child’s voice, like C-3PO but it just didn’t work. The duo evolved as the intergalactic buddy movie concept took shape, dubbed ‘Lethal Weapon meets Saturday morning cartoons’.

Insomniac president Ted Price cancelled the 'girl with the stick' project leading to the development of Ratchet and Clank.

Insomniac president Ted Price cancelled the 'girl with the stick' project leading to the development of Ratchet and Clank.

The original Ratchet and Clank was a success, although Insomniac reflected Ratchet was ‘kind of a jerk’ and toned back the sarcasm for later games. This taught the studio a valuable lesson that they’ve upheld to this day, which could be attributed to the failure of so many other games to create characters. Namely, to develop your heroes and their relationships, since if the audience doesn’t care about them, they won’t care about your world. As time wore on, games with mascots (like Sonic, Spyro, Gex, Dr Muto, Bubsy etc) started to wane in popularity. What allowed Ratchet and Clank to endure where other failed? Insomniac felt Ratchet and Clank survived since the game evolved from a platformer with shooting, to a shooter with platforming.

The difficult fourth game… and how losing its way allowed Ratchet to better define its appeal

The challenge of creating a fourth game, and a desire to innovate, led to one of the worst-received Ratchet games ever: Ratchet Deadlocked. Insomniac had become obsessed by Halo, and unwisely decided to ‘go dark’, losing Ratchet’s core appeal – and sidelining Clank almost entirely. One critic billed the game as ‘soulless gun porn’. Insomniac took the lesson, doubling down on the ‘Franchise DNA’ to inform later entries in the series. The leap to new console hardware on PS3, with Ratchet and Clank Future: Tools of Destruction, was another gamble that almost disrupted the game’s core appeal. Giddy with PS3’s new technical horizons, the team wanted to make a CG-style animated movie, including procedurally generated planets and open space exploration. The team, wisely, dialled back their ambitions (but would revisit them later in the series), after one team member began his contribution to an ideas meeting by writing ‘Technology is evil’ on a wipe board. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

This throwaway slide neatly illustrated Ratchet's brief infatuation with Halo and Insomniac's eye for a cute gag.

This throwaway slide neatly illustrated Ratchet's brief infatuation with Halo and Insomniac's eye for a cute gag.

At this point, the team were joined by writer T.J. Fixman who was brought in to unify the series’ lore and create new plot threads. Fans wanted answers to questions, from oddities such as ‘Is Clank the only sentient robot in the universe?’ to bigger issues like ‘Who is Ratchet?’. This led to a unified mythology and new threads such as the Zoni, Terachnoid Sage and Court of Azimuth. Insomniac created a new rule to ‘Embrace World building’, with games needing to define the emotional backstories (since players want to see themselves in their heroes), set new mythology branches (to explore in future games), be specific and to write for hardcore gamers. “It’s easy to say people won’t notice”, said Fixman, “But they will! They will eviscerate or evangelise”. Insomniac doubled down on details, which was reflected in the polish of their GDC 2018 presentation.

Fans wanted answers to all manner of questions, requiring Insomniac to lock down the game's improvised lore.

Fans wanted answers to all manner of questions, requiring Insomniac to lock down the game's improvised lore.

More experiments followed, including the creation of one of the world’s first digital-only DLC titles, Quest for Booty. This allowed the team to resolve a massive plot cliff hanger from the previous game (Clank’s abduction by the Zoni, which left fans upset they’d have to wait years for answers), explore RPG-style NPC conversation trees, plus trial new gameplay mechanics (like the wrench tether puzzles) in a shorter, more experimental, format. Quest for Booty’s smaller development team and shorter length meant it was one of the series' biggest returns on investment… although a nursery rhyme almost ruined it. Fixman thought it would be fun to have a character who says “I’m a little teapot” every time he opened a door… until lawyers representing that nursery rhyme got in touch. The team settled up and took the lesson.

Insomniac's love of double-entendres and the forbidden alternatives to All 4 One

The Ratchet and Clank series developed a love for mischievous pun subtitles, from Up Your Arsenal to Quest for Booty. All 4 One's original subtitle was 4 Play, Insomniac revealed, which was unsurprisingly rejected, before writer T.J. Fixman suggested 'Multiple Organisms'. "That was the fastest 'no' ever", he admitted.

Insomniac continued to learn the hard way after killing off series’ favourite Dr. Nefarious in A Crack in Time, which they thought was their last R&C game. Mindful of a spectacular send off, they smashed Dr Nefarious into his own space station, which duly exploded. Typically, the desire for sequels led to Sony asking Insomniac to resurrect their arch villain a few years later. “We just flew that dude into a space station!” said Fixman. “Maybe it was a flesh wound?”, replied the Sony exec. Never ring a bell if there’s chance a publisher may want it un-rung, noted Fixman, who had to ret-con Dr. Nefarious’ demise in a graphic novel. The arch villain had escaped just before impact, it turned out (“Not my most elegant solution”, said Fixman).

The Ratchet and Clank movie and the perils of Hollywood script doctors

Following sequels hit a lull, before the spectacular Ratchet and Clank on PS4 (2015), a ‘re-imagination’ of the series referred to internally as ‘the game of the movie based on the game’. Fixman had written the original movie script (a big budget affair starring Sly Stallone, John Goodman and Rosario Dawson), but it had been changed so much by Hollywood writers and execs that the lore was no longer compatible and making a game of the movie proved difficult. Insomniac solved this problem by telling the story via an unreliable narrator, so they could side-step plot inconsistencies as they arose, with the charismatic, deluded Captain Qwark the ideal fit for the role.

The Ratchet and Clank movie introduced lore inconsistencies that caused Insomniac headaches for the game. 

The Ratchet and Clank movie introduced lore inconsistencies that caused Insomniac headaches for the game. 

Insomniac's GDC 2018 session was generously received by a crowd including PS4 designer and former Insomniac producer Mark Cerny – even after the presentation hit early technical difficulties when a video failed to play three times before flashing up a picture of George Bush. Insomniac's self-deprecating reaction to this technical hiccup spoke to the values that have served the series so well, which – as we discovered – began life when George Bush was US president and Nokia's 3310 phone ruled the world.

The talk concluded to warm applause, with some interesting takeaways for all sequels and ongoing franchises. Ratchet and Clank’s adherence to rules, explicit lore and eye for detail were paramount to its enduring appeal, but tempered with a will to experiment – even when those risks didn’t always pay off. More often than not, imperfect gameplay mechanics were integrated more successfully later in the series, when technology was more powerful – for example, the spherical planets and space exploration. Through 15 years of highs and lows, Ratchet and Clank’s success appears to have stemmed from self-awareness – a defining trait of Ratchet himself – and a willingness to take hard decisions. “I wrote about 10,000 lines of dialogue for A Crack in Time”, said Fixman, “And about another 10,000 we cut out”.

Update: This article was amended to attribute the team's creation of 'weapon goals' to Tools of Destruction and not All 4 One as first published.

Don't miss our review of the 'reimagined' Ratchet and Clank on PS4 which is currently available to play for free for PS Plus owners.

CATEGORIES
PS4 PlayStation Platforms
PRODUCTS
Ratchet and Clank: All 4 One Ratchet Deadlocked Ratchet & Clank Future: A Crack in Time Ratchet & Clank Future: Quest for Booty - PS3 Network Ratchet & Clank: Size Matters Ratchet and Clank Ratchet & Clank Future: Tools of Destruction
Dan Dawkins
Dan Dawkins
Social Links Navigation
Future Games Show Content Director

FGS Content Director. Former GamesRadar+ EIC, GTAVoclock host, and PSM3 editor; with - *counts on fingers and toes* - 20 years editorial experience. Loves: spreadsheets, Hideo Kojima and GTA.

Read more
Jak and Daxter
Platforming Games How Jak and Daxter challenged Naughty Dog to find "the most beautiful thing we could pull off" on PS2
 
 
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
 
 
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Games "It gave us more opportunities for variety": How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
 
 
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
 
 
Latest in Action
Kiln key art featuring colorful spirit-inhabited pots duking it out
Action Games I built the biggest, ugliest vase Kiln would let me and immediately got bullied by better potters
 
 
God of War
God of War Former God of War dev thinks "the plan was to do Egyptian at some point"
 
 
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Assassin's Creed Shadows players have sunk over 334 million hours into the game and pet 26 million cats
 
 
God of War protagonist Kratos, splattered in blood, looks pensive
God of War God of War devs didn't expect to spend 4 years in development: They "crunched like motherf***ers"
 
 
The Legend of Zelda Overwatch co-creator Jeff Kaplan says Breath of the Wild is "the greatest game ever made"
 
 
A player looking at a Sphinx while holding a hawk during Assassin's Creed Origins.
Assassin's Creed Assassin's Creed is "so great" because it's "based on historical knowledge," Shadows art lead says
 
 
Latest in Features
Tom Holland as Spider-Man in Spider-Man: Brand New Day
Marvel Movies Spider-Man: Brand New Day trailer has crossed 1 billion views faster than any movie in history
 
 
Kiln key art featuring colorful spirit-inhabited pots duking it out
Action Games I built the biggest, ugliest vase Kiln would let me and immediately got bullied by better potters
 
 
A thief looking down a scope in Marathon
FPS Games After 80 hours of Marathon, I'm glad Bungie didn't try to please everyone
 
 
Meta Quest Pro's right hand side with the lens cover on the front
VR Meta's next VR headset could use pricey Micro-OLED displays, and Valve's Steam Frame could benefit
 
 
Image of the Hori Eevee Cottage Core Switch 2 accessory set.
Accessories The adorable Eevee Cottage Core Switch 2 accessory set from Hori has reignited my love of the classic Pokemon
 
 
Space Marines and Plague Marines face off on a red battlefield littered with rubble
Tabletop Gaming Everything we know about Warhammer 40K 11th Edition
 
 
LATEST ARTICLES
  1. A fox and bunny face-off in Piece by Piece
    1
    "Weird" Steam launch of two different games with the same name ended in 3x more sales than expected
  2. 2
    "We've sportified Steam charts" according to Warframe boss, with gamers becoming "baseball freaks"
  3. 3
    Arc Raiders once had an Arc called The Cylinder of Pain, so of course I asked Embark about it
  4. 4
    I built the biggest, ugliest vase Kiln would let me and immediately got bullied by better potters
  5. 5
    Former God of War dev thinks "the plan was to do Egyptian at some point"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...